Glorious Arc Wand ( Krieger_Onehand_Staff1 )
| ID 1640 |
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Harga Beli: 20 zeny | Harga Jual: 10 zeny | Berat: 0 | Slot: Tidak ditentukan | ||||||||||||||||||||||||||||||||||||
| Tipe: Item senjata. | Sub Tipe: Tongkat | Gender: Keduanya | Lokasi: Senjata | |||||||||||||||||||||||||||||||||||||
| Serangan: 70 | Serangan Sihir: 135 | Jangkauan: 1 | Pertahanan: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Tingkat Senjata: 4 | Level Armor: Tidak ditentukan | Min. Level Equip: 80 | Max. Level Equip: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
| Bisa Ditempa: 1 | Dapat Di-upgrade: Tidak ditentukan | Elemen: Netral | Kelas: Tidak ditentukan | |||||||||||||||||||||||||||||||||||||
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Cajado fabricado no Reino Maroll. Matk+ 135 A weapon that has been designed specifically for battles against humans. Character Bound. Tidak ditentukan
Bendera
Penumpukan
Tidak ditentukan
Penggunaan
Tidak ditentukan
Perdagangan
Penundaan
Tidak ditentukan
bonus2 bMagicAddRace,RC_DemiHuman,15;
bonus2 bMagicAddRace,RC_Player_Human,15;
.@r = getrefine();
bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25 + ((.@r > 5) ? 5 : 0);
bonus2 bIgnoreMdefRaceRate,RC_Player_Human,25 + ((.@r > 5) ? 5 : 0);
bonus bUnbreakableWeapon;
if (.@r > 8) {
bonus bMatkRate,5;
bonus bVariableCastrate,-5;
bonus bDelayrate,-5;
}
Referensi Skrip
bMagicAddRace
Bonus Item
bMagicAddRace
Tanda Tangan:
Deskripsi:
+x% magical damage against race r
getrefine
Perintah
getrefine
Tanda Tangan:
Deskripsi:
function is called.
This function is intended for use in item scripts.
bIgnoreMdefRaceRate
Bonus Item
bIgnoreMdefRaceRate
Tanda Tangan:
Deskripsi:
Disregard n% of the target's MDEF if the target belongs to race r
bUnbreakableWeapon
Bonus Item
bUnbreakableWeapon
Tanda Tangan:
Deskripsi:
Weapon cannot be damaged/broken by any means
if
Perintah
if
Tanda Tangan:
Deskripsi:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Contoh:
bMatkRate
Bonus Item
bMatkRate
Tanda Tangan:
Deskripsi:
Magical attack power + n%
bVariableCastrate
Bonus Item
bVariableCastrate
Tanda Tangan:
Deskripsi:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bDelayrate
Bonus Item
bDelayrate
Tanda Tangan:
Deskripsi:
Increases skill delay by n%
Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Referensi SkripTidak ada referensi terdokumentasi yang terdeteksi pada skrip ini. Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan Tidak ditentukan |
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