Mental Stick [1] ( Mental_Stick )
| ID 1654 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Stab | Geschlecht: Beide | Orte: Waffe | |||||||||||||||||||||||||||||||||||||||||
| Angriff: 40 | Magie Angriff: 170 | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: 3 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 102 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||||||
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Um cajado que converte energia elemental em força psíquica. Staff yang mengubah kekuatan elemen menjadi fisik A staff which converts elemental power into psychic energy. A staff which converts elemental power into psychic energy.
Flaggen
Stapelung
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Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>5) {
bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",(.@r-5)*2;
bonus bMaxHPrate,-(.@r-5)*2;
}
bonus2 bSkillVariableCast,"SO_PSYCHIC_WAVE",-3000;
bonus2 bSkillUseSP,"SO_PSYCHIC_WAVE",-60;
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bSkillVariableCast
Gegenstandsbonus
bSkillVariableCast
Signatur:
Beschreibung:
Increases variable cast time of skill sk by t milliseconds
bSkillUseSP
Gegenstandsbonus
bSkillUseSP
Signatur:
Beschreibung:
Decreases SP consumption of skill sk by n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. heal 0,-100; Skriptreferenzen
heal
Befehl
heal
Signatur:
Beschreibung:
This command will heal a set amount of HP and/or SP on the invoking character.
character and produces no other output whatsoever.
Beispiel:
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