Item Details

Stem Whip [1] ( Stem_Whip )

ID 1984 Stem Whip [1]
Stem Whip [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 80 Slots: 1
Typ: Waffengegenstand. Untertyp: Peitsche Geschlecht: Weiblich Orte: Waffe
Angriff: 170 Magie Angriff: 50 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 3 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 102 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Um chicote muito flexível feito de uma grossa raiz.
Conjuração variável de [Melodia de Morfeu] e [Ritmo Contagiante] -2 segundos
A cada refino a partir do +6:
Custo de SP de [Melodia de Morfeu] e [Ritmo Contagiante] -4.
Tipo: Chicote
ATQ: 170 ATQM: 50
Peso: 70
Nível da arma: 3
Nível necessário: 102
Classes: Musas e evoluções

Cambuk fleksibel yang terbuat dari stem
Mengurangi waktu Casting Lullaby dan Swing Dance sebanyak 2 detik. SP setiap skill akan berkurang 4 setiap upgrade diatas +6
MATK + 50
Jenis : Cambuk Serangan : 170
Berat : 80
Senjata Level : 3
Level Persyaratan : 102
Untuk Profesi : Wanderer

A flexible whip made of renovated plant stem.
Class: Whip
Attack: 170
Magic Attack: 50
Property: Neutral
Weight: 80
Weapon Level: 3
Requires Level: 102
Usable By: Wanderer
Reduces the variable casting time of Swing Dance and Deep Sleep Lullaby by 2 seconds.
Reduces the SP cost of Swing Dance and Deep Sleep Lullaby by 4 per upgrade level of the item past the upgrade level of 5.

A flexible whip made of renovated plant stem.
-------------
Type: Weapon
Class: Whip
Attack: 170
Property: Neutral
Weight: 80
Weapon Level: 3
Required Level: 102
Jobs: Wanderer
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MATK + 50
Variable Casting Time - 2 for Lullaby and Windmill Rush.
Reduces the SP cost of Lullaby and Windmill Rush by 4 per upgrade level of the item past the upgrade level of 6.

Dolomedes (0.05%) Trentini (0.10%) Dolomedes Ringleader (0.25%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>5) {
   bonus2 bSkillUseSP,"WA_SWING_DANCE",(.@r-5)*4;
   bonus2 bSkillUseSP,"WM_LULLABY_DEEPSLEEP",(.@r-5)*4;
}
bonus2 bSkillVariableCast,"WA_SWING_DANCE",-2000;
bonus2 bSkillVariableCast,"WM_LULLABY_DEEPSLEEP",-2000;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillUseSP Gegenstandsbonus
bSkillUseSP
Signatur:
bonus2 bSkillUseSP,sk,n;
Beschreibung:
Decreases SP consumption of skill sk by n
bSkillVariableCast Gegenstandsbonus
bSkillVariableCast
Signatur:
bonus2 bSkillVariableCast,sk,t;
Beschreibung:
Increases variable cast time of skill sk by t milliseconds
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 3 Ja 3 Nicht angegeben Details

Nicht angegeben