Item Details

Elemental Towel [1] ( Elemental_Towel )

ID 20799 Elemental Towel [1]
Elemental Towel [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 13
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um dos objetos mais importantes para qualquer mochileiro, tanto pelo seu valor prático quanto principalmente pelo seu valor psicológico. Afinal, se um sujeito é capaz de rodar por toda Rune-Midgard, acampar, pedir carona, lutar contra terríveis obstáculos, dar a volta por cima e ainda saber onde está sua toalha, esse sujeito claramente merece respeito.
Dano físico a distância +2%.
Refino +7 ou mais:
Custo de SP de [Tempestade de Flechas] -20.
Custo de SP de [Temporal de Flechas] -60.
Refino +8 ou mais:
Dano físico a distância +2% adicional.
Refino +9 ou mais:
Dano físico a distância +3% adicional.
Conjunto
[Arco Incendiário]
[Flecha de Fogo]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Conjunto
[Arco Glacial]
[Flecha de Cristal]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Conjunto
[Arco do Vendaval]
[Flecha de Vento]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Conjunto
[Arco da Terra]
[Flecha de Pedra]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Tipo: Capa
DEF: 13 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

A towel empowered with the four great elements.
Class: Garment
Defense: 13
Weight: 40
Requires Level: 100
Usable By: All Jobs
Increases long-ranged damage on targets by 2%.

If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.

If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.

If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.

Set Bonus
Elemental Towel [1]
Burning Bow [1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Frozen Bow [1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Frozen Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Earth Bow [1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Earth Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1

A towel empowered with the four great elements.
Class: Garment
Defense: 13
Weight: 40
Requires Level: 100
Usable By: All Jobs
Increases long-ranged damage on targets by 2%.

If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.

If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.

If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.

Set Bonus
Elemental Towel[1]
Burning Bow[1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Burning Bow[1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel[1]
Frozen Bow[1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Frozen Bow[1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel[1]
Earth Bow[1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Earth Bow[1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel[1]
Gust Bow[1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Gust Bow[1] upgrade level is +10 or higher,
Aspd + 1

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bLongAtkRate,2;
if (getrefine()>=7) {
   bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
   bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
}
if (getrefine()>=8) {
   bonus bLongAtkRate,2;
}
if (getrefine()>=9) {
   bonus bLongAtkRate,3;
}
Skriptreferenzen
bLongAtkRate Gegenstandsbonus
bLongAtkRate
Signatur:
bonus bLongAtkRate,n;
Beschreibung:
Increases damage of long ranged attacks by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bSkillUseSP Gegenstandsbonus
bSkillUseSP
Signatur:
bonus2 bSkillUseSP,sk,n;
Beschreibung:
Decreases SP consumption of skill sk by n
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben