Item Details

Elemental Towel [1] ( Elemental_Towel )

ID 20799 Elemental Towel [1]
Elemental Towel [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 13
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um dos objetos mais importantes para qualquer mochileiro, tanto pelo seu valor prático quanto principalmente pelo seu valor psicológico. Afinal, se um sujeito é capaz de rodar por toda Rune-Midgard, acampar, pedir carona, lutar contra terríveis obstáculos, dar a volta por cima e ainda saber onde está sua toalha, esse sujeito claramente merece respeito.
Dano físico a distância +2%.
Refino +7 ou mais:
Custo de SP de [Tempestade de Flechas] -20.
Custo de SP de [Temporal de Flechas] -60.
Refino +8 ou mais:
Dano físico a distância +2% adicional.
Refino +9 ou mais:
Dano físico a distância +3% adicional.
Conjunto
[Arco Incendiário]
[Flecha de Fogo]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Conjunto
[Arco Glacial]
[Flecha de Cristal]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Conjunto
[Arco do Vendaval]
[Flecha de Vento]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Conjunto
[Arco da Terra]
[Flecha de Pedra]
A cada refino da Capa:
Dano de [Tempestade de Flechas] e [Temporal de Flechas] +5%.
Arco com refino +10 ou mais:
Velocidade de Ataque +1.
Tipo: Capa
DEF: 13 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

A towel empowered with the four great elements.
Class: Garment
Defense: 13
Weight: 40
Requires Level: 100
Usable By: All Jobs
Increases long-ranged damage on targets by 2%.

If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.

If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.

If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.

Set Bonus
Elemental Towel [1]
Burning Bow [1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Burning Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Frozen Bow [1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Frozen Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Earth Bow [1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Earth Bow [1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel [1]
Gust Bow [1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel [1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel [1].
If Gust Bow [1] upgrade level is +10 or higher,
Aspd + 1

A towel empowered with the four great elements.
Class: Garment
Defense: 13
Weight: 40
Requires Level: 100
Usable By: All Jobs
Increases long-ranged damage on targets by 2%.

If upgrade level is +7 or higher,
Reduces the SP cost of Arrow Storm by 20.
Reduces the SP cost of Severe Rainstorm by 60.

If upgrade level is +8 or higher,
Increases long-ranged damage on targets by an additional 2%.

If upgrade level is +9 or higher,
Increases long-ranged damage on targets by an additional 3%.

Set Bonus
Elemental Towel[1]
Burning Bow[1]
Fire Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Burning Bow[1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel[1]
Frozen Bow[1]
Crystal Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Frozen Bow[1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel[1]
Earth Bow[1]
Stone Arrow
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Earth Bow[1] upgrade level is +10 or higher,
Aspd + 1

Set Bonus
Elemental Towel[1]
Gust Bow[1]
Arrow of Wind
Increases the damage of Arrow Storm by 5% per upgrade level of Elemental Towel[1].
Increases the damage of Severe Rainstorm by 5% per upgrade level of Elemental Towel[1].
If Gust Bow[1] upgrade level is +10 or higher,
Aspd + 1

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bLongAtkRate,2;
if (getrefine()>=7) {
   bonus2 bSkillUseSP,"RA_ARROWSTORM",20;
   bonus2 bSkillUseSP,"WM_SEVERE_RAINSTORM",60;
}
if (getrefine()>=8) {
   bonus bLongAtkRate,2;
}
if (getrefine()>=9) {
   bonus bLongAtkRate,3;
}
Referencias del Script
bLongAtkRate Bono de Ítem
bLongAtkRate
Firma:
bonus bLongAtkRate,n;
Descripción:
Increases damage of long ranged attacks by n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSkillUseSP Bono de Ítem
bSkillUseSP
Firma:
bonus2 bSkillUseSP,sk,n;
Descripción:
Decreases SP consumption of skill sk by n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado