Item Details

Commander Manteau [1] ( Commander_manteau_J )

ID 20925 Commander Manteau [1]
Commander Manteau [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 30 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 20
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

A cobiçada capa vermelha usada por Hibba Agip, comandante da união tripartite, que atualmente está acampada em Ash Vacuum.
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Resistência as raças Humano e Doram +5%.
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HP e SP máx. +3%.
ATQ e ATQM +10.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
ATQ e ATQM +20 adicional.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
ATQ e ATQM +30 adicional.
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Conjunto
[Botas de Ungoliant do Herói]
VIT e SOR +10.
Efetividade de cura +20%.
Custo de SP das habilidades -10%.
Resistência as raças Humano e Doram +5% adicional.
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Conjunto
[Botas de Couro do Herói]
FOR e DES +10.
Pós-conjuração -20%.
Resistência as raças Humano e Doram +5% adicional.
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Conjunto
[Sapatos Relaxantes do Herói]
AGI e INT +10.
Conjuração variável -10%.
Resistência as raças Humano e Doram +5% adicional.
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Tipo: Capa
DEF: 20 DEFM: 10
Peso: 30
Nível necessário: 100
Classes: Todas

Meningkatkan ketahanan dari player sebesar 5%
MaxHP+3%, MaxSP+3%,
Atk+10, Matk+10.
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Jika ditempa +5 atau lebih,
Tambahan MaxHP+7%, MaxSP+7%,
Atk+20, Matk+20.
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Jika ditempa +7 atau lebih,
Tambahan MaxHP+10%, MaxSP+10%,
Atk+30, Matk+30.
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Jika dipakai bersamaan dengan Hero Nependess Shoes
Meningkatkan ketahanan dari player sebesar 5%
Mengurangi variable cast time sebesar 10%,INT+10,Agi+10
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Jika dipakai bersamaan dengan Hero Silverleather Boots
Meningkatkan ketahanan dari serangan player sebesar 5%
Mengurang delay after skil sebesar 20%,Str+10,Dex+10
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Jika dipakai bersamaan dengan Hero Ungoliant Boots
Meningkatkan ketahanan dari serangan player sebesar 5%
Penggunaan SP-10%,Luk+10,Vit+10
Meningkatkan efektivitas Healing skills sebesar 20%
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Jenis : Garment
Def : 20
Berat : 30
Syarat Lv : 100
Job : Semua Job

Increases player's tolerance by 5%
MaxHP+3% MaxSP+3% ATK+10 MATK+10

If refine rate is 5 or higher, additional
MaxHP+7% MaxSP+7% ATK+20 MATK+20

When refine rate is 7 or higher, additional
MaxHP+10% MaxSP+10% ATK+30 MATK+30

When equipped with Hero Nependess shoes
Increase player's tolerance by 5%
Reduce variable cast time for skill by 10% INT+10 Agi+10

When equipped with Hero Silverleather Boots
Increases resistance to players by 5%
Reduce after cast delay by 20% Str+10 Dex+10

When equipped with Hero Ungloiant Boots
Increases resistance to players by 5%
Reduce SP comsumption by 10% Luk+10 Vit+10
Increases the effect of the Healing skills by 20%

Class: Equipment
Position: Garment
DEF : 20
Weight: 40
Required Level : 100
Usable By: All Jobs

A magnificent red manteau once worn by a commander.
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Resistance against player characters +5%.
Max HP +3%, Max SP +3%, ATK +10, MATK +10, MDEF +30.

[If refined to +5 or higher, additionally:]
Max HP +7%, Max SP +7%, ATK +20, MATK +20.

[If refined to +12 or higher, additionally:]
Max HP +10%, Max SP +10%, ATK +30, MATK +30.

[If equipped with Hero Nependess Shoes]
Resistance against player characters +5%.
Casting Time -10%, AGI +10, INT +10.

[If equipped with Hero Silverleather Boots]
Resistance against player characters +5%.
Cast Delay -20%, DEX +10, STR +10.

[If equipped with Hero Ungoliant Boots]
Resistance against player characters +5%.
SP consumption -10%, LUK +10, VIT +10.
Effect of the Healing skills +20%.
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Class: Garment
Defense: 20
Weight: 30
Required Level: 100
Jobs: All

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMdef,10;
bonus bBaseAtk,10;
bonus bMatk,10;
bonus2 bSubRace,RC_Player_Human,3;
if (.@r>=5) {
   bonus bBaseAtk,20;
   bonus bMatk,20;
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
}
if (.@r>=7) {
   bonus bBaseAtk,30;
   bonus bMatk,30;
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben