Item Details

Temporal Str Manteau [1] ( Temporal_M_Str )

ID 20963 Temporal Str Manteau [1]
Temporal Str Manteau [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 40 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 38
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Embora o estilo desse manto e os símbolos nele inscritos sejam de outrora, ele, inexplicavelmente, não possui qualquer sinal de envelhecimento ou uso. Tão enigmática quanto a sua origem são as suas propriedades: ele parece possuir uma forte ligação arcana com Botas Temporais ou Botas Modificadas do mesmo tipo.
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A cada 2 refinos:
ATQ +10.
ATQ da arma +1%.
A cada 4 refinos:
Dano físico contra todos os tamanhos +5%.
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Refino +7 ou mais:
ATQ da arma +7% adicional.
Refino +9 ou mais:
Ignora 20% da DEF e DEFM das raças Bruto e Demônio.
Refino +11 ou mais:
Ignora +10% da DEF e DEFM das raças Bruto e Demônio adicional.
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Conjunto
Botas Temporais FOR [1] ou
Botas Modificadas FOR [1]
ATQ +50.
Botas com refino +10 ou mais:
Ignora +30% da DEF e DEFM das raças Bruto e Demônio adicional.
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Tipo: Capa
DEF: 38 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Jubah legendaris yang tidak akan pernah rusak oleh waktu.
Memberikan kekuatan luar biasa untuk pemakainya.
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ATK +10, ATK +1% Tiap 2 level tempa.
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Menambah damage ke lawan semua size sebesar 5% tiap 4 level tempa.
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Saat level tempa +7 atau lebih, ATK +7%.
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Saat level tempa +9 atau lebih, Bypass Def Physical/Magical monster Brute dan Demon sebesar 20%.
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Saat level tempa +11 atau lebih, Tambahan Bypass Def Physical/Magical monster Brute dan Demon sebesar 10%.
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Saat dikenakan bersama dengan Temporal STR Boots[1] atau Modified Temporal STR Boots[1],
ATK+50, Saat level tempa boots +10 atau lebih, Tambahan Bypass Def Physical/Magical monster Brute dan Demon sebesar 30%.

Jenis: Garment Def: 38
Berat: 40
Syarat Lv: 100
Job: All Job

A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of STR.

ATK + 10 and ATK + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
ATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment Defense: 38
Weight: 40
Required Lv: 100
Jobs: All

Account Bound.
A chronocloak of Kronius the Multiplied, a temporal traveler who exists in six versions of himself.
The owner of this cloak comes from a timeline that values strength above all else.
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[For each 2 refine lv]
ATK +10.
ATK +1%.
[For each 4 refine lv]
Increase ATK to all size monsters by 5%.
[If refine lv +7 and higher]
ATK +7%.
[If refine lv +9 and higher]
Ignores 20% of physical and magical defense rate of Animal and Demon monsters.
[If refine lv +11 and higher]
Ignores extra 10% of physical and magical defense rate of Animal and Demon monsters.
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[Chronocloak Set]
Chronocloak of Strength20963
Temporal Str Boots [1]22006
ATK +50.
[If refine Lv of Temporal Boots is +10 or higher]
Ignores 30% of physical and magical defense rate of Animal and Demon monsters.
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[Chronocloak Set]
Chronocloak of Strength20963
Modified Str Boots [1]22113
ATK +50.
[If refine Lv of Modified Boots is +10 or higher]
Ignores 30% of physical and magical defense rate of Animal and Demon monsters.
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Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/4);
if (.@r>=7) {
   bonus bAtkRate,7;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,10;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
   bonus2 bIgnoreDefRaceRate,RC_Brute,10;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bIgnoreDefRaceRate Gegenstandsbonus
bIgnoreDefRaceRate
Signatur:
bonus2 bIgnoreDefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate Gegenstandsbonus
bIgnoreMdefRaceRate
Signatur:
bonus2 bIgnoreMdefRaceRate,r,n;
Beschreibung:
Disregard n% of the target's MDEF if the target belongs to race r
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben