Item Details

Temporal Str Manteau [1] ( Temporal_M_Str )

ID 20963 Temporal Str Manteau [1]
Temporal Str Manteau [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 40 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 38
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Embora o estilo desse manto e os símbolos nele inscritos sejam de outrora, ele, inexplicavelmente, não possui qualquer sinal de envelhecimento ou uso. Tão enigmática quanto a sua origem são as suas propriedades: ele parece possuir uma forte ligação arcana com Botas Temporais ou Botas Modificadas do mesmo tipo.
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A cada 2 refinos:
ATQ +10.
ATQ da arma +1%.
A cada 4 refinos:
Dano físico contra todos os tamanhos +5%.
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Refino +7 ou mais:
ATQ da arma +7% adicional.
Refino +9 ou mais:
Ignora 20% da DEF e DEFM das raças Bruto e Demônio.
Refino +11 ou mais:
Ignora +10% da DEF e DEFM das raças Bruto e Demônio adicional.
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Conjunto
Botas Temporais FOR [1] ou
Botas Modificadas FOR [1]
ATQ +50.
Botas com refino +10 ou mais:
Ignora +30% da DEF e DEFM das raças Bruto e Demônio adicional.
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Tipo: Capa
DEF: 38 DEFM: 0
Peso: 40
Nível necessário: 100
Classes: Todas

Jubah legendaris yang tidak akan pernah rusak oleh waktu.
Memberikan kekuatan luar biasa untuk pemakainya.
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ATK +10, ATK +1% Tiap 2 level tempa.
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Menambah damage ke lawan semua size sebesar 5% tiap 4 level tempa.
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Saat level tempa +7 atau lebih, ATK +7%.
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Saat level tempa +9 atau lebih, Bypass Def Physical/Magical monster Brute dan Demon sebesar 20%.
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Saat level tempa +11 atau lebih, Tambahan Bypass Def Physical/Magical monster Brute dan Demon sebesar 10%.
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Saat dikenakan bersama dengan Temporal STR Boots[1] atau Modified Temporal STR Boots[1],
ATK+50, Saat level tempa boots +10 atau lebih, Tambahan Bypass Def Physical/Magical monster Brute dan Demon sebesar 30%.

Jenis: Garment Def: 38
Berat: 40
Syarat Lv: 100
Job: All Job

A curious manteau that was obviously made a long time ago but has no wear and tear.
It boosts the power of STR.

ATK + 10 and ATK + 1% per 2 refine rate.
Increases physical damage against all size enemies by 5% per 4 refine rate.
If refine rate is 7 or higher, additional ATK + 7%.
If refine rate is 9 or higher, ignores physical and magical defense of brute and demon race monsters by 20%.
If refine rate is 11 or higher, ignores physical and magical defense of brute and demon race monsters by additional 10%.

When equipped with Temporal Str Boots [1] or Modified Str Boots [1],
ATK + 50, if refine rate of boots is 10 or higher, ignores physical and magical defense of brute and demon race monsters by 30%.
Class: Garment Defense: 38
Weight: 40
Required Lv: 100
Jobs: All

Account Bound.
A chronocloak of Kronius the Multiplied, a temporal traveler who exists in six versions of himself.
The owner of this cloak comes from a timeline that values strength above all else.
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[For each 2 refine lv]
ATK +10.
ATK +1%.
[For each 4 refine lv]
Increase ATK to all size monsters by 5%.
[If refine lv +7 and higher]
ATK +7%.
[If refine lv +9 and higher]
Ignores 20% of physical and magical defense rate of Animal and Demon monsters.
[If refine lv +11 and higher]
Ignores extra 10% of physical and magical defense rate of Animal and Demon monsters.
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[Chronocloak Set]
Chronocloak of Strength20963
Temporal Str Boots [1]22006
ATK +50.
[If refine Lv of Temporal Boots is +10 or higher]
Ignores 30% of physical and magical defense rate of Animal and Demon monsters.
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[Chronocloak Set]
Chronocloak of Strength20963
Modified Str Boots [1]22113
ATK +50.
[If refine Lv of Modified Boots is +10 or higher]
Ignores 30% of physical and magical defense rate of Animal and Demon monsters.
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Class: Garment
Defense: 38
Weight: 40
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bAtkRate,(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus2 bAddSize,Size_All,5*(.@r/4);
if (.@r>=7) {
   bonus bAtkRate,7;
}
if (.@r>=9) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,20;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,20;
   bonus2 bIgnoreDefRaceRate,RC_Brute,20;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,20;
}
if (.@r>=11) {
   bonus2 bIgnoreDefRaceRate,RC_Demon,10;
   bonus2 bIgnoreMdefRaceRate,RC_Demon,10;
   bonus2 bIgnoreDefRaceRate,RC_Brute,10;
   bonus2 bIgnoreMdefRaceRate,RC_Brute,10;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bBaseAtk Bono de Ítem
bBaseAtk
Firma:
bonus bBaseAtk,n;
Descripción:
Basic attack power + n
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bIgnoreDefRaceRate Bono de Ítem
bIgnoreDefRaceRate
Firma:
bonus2 bIgnoreDefRaceRate,r,n;
Descripción:
Disregard n% of the target's DEF if the target belongs to race r
bIgnoreMdefRaceRate Bono de Ítem
bIgnoreMdefRaceRate
Firma:
bonus2 bIgnoreMdefRaceRate,r,n;
Descripción:
Disregard n% of the target's MDEF if the target belongs to race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

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No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado