Claw Sword [2] ( Ein_BHSWORD )
| ID 21054 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 350 | Slots: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Typ: Waffengegenstand. | Untertyp: Zweihandschwert | Geschlecht: Beide | Orte: Rechte Hand + Linke Hand | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Angriff: 300 | Magie Angriff: Nicht angegeben | Reichweite: 1 | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: 4 | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: 170 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Uma espada comumente usada para capinar algumas áreas, principalmente na Mina de Einbech. Alat yang digunakan untuk memberishkan berbagai macam sampah di area konstruksi. A tool used to remove various kinds of scrap at construction sites. A tool to remove various kinds of scrap at construction sites. Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,15;
if (.@r>=7) {
bonus bCritAtkRate,25;
bonus bAspdRate,10;
if (.@r>=9) {
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,5000,BF_WEAPON;
if (.@r>=11) {
bonus bDelayrate,-20;
bonus bCritical,7;
}
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bCritAtkRate
Gegenstandsbonus
bCritAtkRate
Signatur:
Beschreibung:
Increases critical damage by +n%
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben
Nicht angegeben
Nicht angegeben |
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