Claw Sword [2] ( Ein_BHSWORD )
| ID 21054 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 350 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Espada de Dos Manos | Género: Ambos | Ubicaciones: Mano_Derecha + Mano_Izquierda | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ataque: 300 | Ataque mágico: No especificado | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 170 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: Cuarta clases., Todo Tercero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Uma espada comumente usada para capinar algumas áreas, principalmente na Mina de Einbech. Alat yang digunakan untuk memberishkan berbagai macam sampah di area konstruksi. A tool used to remove various kinds of scrap at construction sites. A tool to remove various kinds of scrap at construction sites. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bCritical,5;
bonus bAtkRate,15;
if (.@r>=7) {
bonus bCritAtkRate,25;
bonus bAspdRate,10;
if (.@r>=9) {
autobonus "{ bonus2 bAddSize,Size_All,20; }",1,5000,BF_WEAPON;
if (.@r>=11) {
bonus bDelayrate,-20;
bonus bCritical,7;
}
}
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bAtkRate
Bono de Ítem
bAtkRate
Firma:
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bCritAtkRate
Bono de Ítem
bCritAtkRate
Firma:
Descripción:
Increases critical damage by +n%
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado
No especificado |
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