Item Details

Devil Worshipper Shoes ( Demonist_Shoes )

ID 22138 Devil Worshipper Shoes
Devil Worshipper Shoes Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 50 Slots: Nicht angegeben
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 15
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Feitas de um couro grosso, essas botas fazem parte do vestuário daqueles que dedicam suas vidas para estudar entidades paranormais e todas as forças que regem este mundo.
DEFM +15.
HP e SP máx. +3%.
Dano mágico +2%.
Dano mágico de propriedade Neutro e Fogo +2%.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Dano mágico +3% adicional.
Dano mágico de propriedade Neutro e Fogo +3% adicional.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Dano mágico +5% adicional.
Dano mágico de propriedade Neutro e Fogo +5% adicional.
Conjunto
[Capa do Serafim Caído]
[Cajado da Árvore Morta]
Conjuração fixa -50%.
Resistência as raças Humano e Humanoide +10%.
A cada nível de [Coluna de Fogo]:
Dano mágico de propriedade Fogo +4%.
A cada nível de [Campo Gravitacional]:
Dano mágico de propriedade Neutro +6%.
Arma com refino +7 ou mais:
Dano de [Chamas de Hela] +100%.
Dano mágico contra as raças Humano e Humanoide +20%.
Arma com refino +9 ou mais:
Dano de [Chamas de Hela] +100% adicional.
Dano mágico contra as raças Humano e Humanoide +20% adicional.
Conjunto
[Epifania]
Dano mágico de propriedade Fogo, Neutro e Sombrio -100%.
Tipo: Calçado
Defesa: 15
Peso: 50
Nível necessário: 100
Classes: Todas

Sepatu yang digunakan oleh para pemuja Baphomet.
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Mdef +15,
Max HP +3%,
Max SP +3%,
MATK +2%,
Menambah damage magic Netral dan Api +2%.
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Saat level tempa +7 keatas,
Max HP+7%,
Max SP +7%,
MATK +3%,
Menambah damage magic Netral dan Api +3%.
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Saat level tempa +9 keatas,
Max HP+10%,
Max SP +10%,
MATK +5%,
Menambah damage magic Netral dan Api +5%.
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[Saat dipakai dengan Dead Tree Cane Staff dan Seraphim Robe]
Mengurangi damage dari Demi Human sebesar 10%.

Tiap lv Skill Fire pillar yang dipelajari, Damage Magic elemen Api +4%.

Tiap lv Skill Gravitational Field yang dipelajari, Damage Magic Netral +6%.

Saat level tempa Dead Tree Cane Staff +7 atau lebih,
Menambah damage Magic ke Demi Human +20%.
Menambah damage Hell inferno +100%.

Saat level tempa Dead Tree Cane Staff +9 atau lebih,
Menambah damage Magic ke Demi Human +20%.
Menambah damage Hell inferno +100%.
------------------------
------------------------
Saat dipakai dengan Seraphim Robe]
Mengurangi damage yang diterima dari demi human sebesar 10%.
Mengurangi damage yang diterima dari elemen Shadow sebesar 30%.
Mengurangi damage yang diterima dari elemen Holy sebesar 30% + 2x level Skill Faith yang dipelajari.
Fix Cast time -50%.

Apabila level tempa Seraphim Robe +7 atau lebih,
Menambah damage Magic Fire 10%.
Menambah damage Magic Neutral 10%.
Menambah damage Magic Shadow 10%.

Apabila level tempa Seraphim Robe +9 atau lebih,
Menambah damage Magic Fire 10%.
Menambah damage Magic Neutral 10%.
Menambah damage Magic Shadow 10%.
------------------------
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[Saat dipakai dengan Runaway Magic]
Damage magic elemen Shadow, Fire yang dihasilkan -100%.
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Jenis : Shoes
Def : 15
Berat : 50
Syarat Lv : 100
Job : All Job

Shoes made by a worshipper of Baphomet with magical powers.
Class: Shoes
Defense: 15
Weight: 50
Required Level: 100
Required Jobs: All Jobs
Mdef + 15
Max HP + 3%
Max SP + 3%
MATK + 2%
Increases the damage of Neutral and Fire property magical attacks on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Neutral and Fire property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Neutral and Fire property magical attacks on targets by an additional 5%.

A pair of magically imbued boots created by a Baphomet cultist.

Max HP +3%, Max SP +3%, MATK +2%.
Fire and Neutral property magic damage +2%.

[If refined to +5 or higher]
Max HP/SP +7%, MATK +3%, Fire and Neutral property magical damage +3%.

[If refined to +7 or higher]
Max HP/SP +10%, MATK +5%, Fire and Neutral property magical damage +5%.
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[Set Bonus]
Devil Worshipper Shoes22138
Seraphim Robe20815

Fixed Cast Time -50%.
Increase resistance to the Shadow property by 30%.
Increase resistance to the Holy property by 30%, and additionally +2% for each skill level of [Faith].
Resistance against Demi-human enemies +10%.

[If Seraphim Robe refined to +7 or higher]
Fire, Shadow and Neutral properties magical damage +10%.

[If Seraphim Robe refined to +9 or higher]
Fire, Shadow and Neutral properties magical damage +10% additionally.
-------------
[Set Bonus]
Devil Worshipper Shoes22138
Seraphim Robe20815
Dead Tree Staff1643

Resistance against Demi-human enemies +10%.
Fire property magical damage +4% for each skill level of [Fire Pillar].
Neutral property magical damage +6% for each skill level of [Gravitational Field].

[If Dead Tree Staff refined to +7 or higher]
Magical damage to Human and Demihuman +20%.
[Hell Inferno] damage +100%.

[If Dead Tree Staff refined to +9 or higher]
Magical damage to Human and Demihuman +20% additionally.
[Hell Inferno] damage +100% additionally.
-------------
Class: Footwear
Defense: 15
Weight: 50
Required Level: 100
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bMdef,15;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Neutral,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAtkEle,Ele_Neutral,3;
   bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAtkEle,Ele_Neutral,5;
   bonus2 bMagicAtkEle,Ele_Fire,5;
}
Skriptreferenzen
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben