Item Details

Devil Worshipper Shoes ( Demonist_Shoes )

ID 22138 Devil Worshipper Shoes
Devil Worshipper Shoes Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 50 Ranuras: No especificado
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 15
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Feitas de um couro grosso, essas botas fazem parte do vestuário daqueles que dedicam suas vidas para estudar entidades paranormais e todas as forças que regem este mundo.
DEFM +15.
HP e SP máx. +3%.
Dano mágico +2%.
Dano mágico de propriedade Neutro e Fogo +2%.
Refino +5 ou mais:
HP e SP máx. +7% adicional.
Dano mágico +3% adicional.
Dano mágico de propriedade Neutro e Fogo +3% adicional.
Refino +7 ou mais:
HP e SP máx. +10% adicional.
Dano mágico +5% adicional.
Dano mágico de propriedade Neutro e Fogo +5% adicional.
Conjunto
[Capa do Serafim Caído]
[Cajado da Árvore Morta]
Conjuração fixa -50%.
Resistência as raças Humano e Humanoide +10%.
A cada nível de [Coluna de Fogo]:
Dano mágico de propriedade Fogo +4%.
A cada nível de [Campo Gravitacional]:
Dano mágico de propriedade Neutro +6%.
Arma com refino +7 ou mais:
Dano de [Chamas de Hela] +100%.
Dano mágico contra as raças Humano e Humanoide +20%.
Arma com refino +9 ou mais:
Dano de [Chamas de Hela] +100% adicional.
Dano mágico contra as raças Humano e Humanoide +20% adicional.
Conjunto
[Epifania]
Dano mágico de propriedade Fogo, Neutro e Sombrio -100%.
Tipo: Calçado
Defesa: 15
Peso: 50
Nível necessário: 100
Classes: Todas

Sepatu yang digunakan oleh para pemuja Baphomet.
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Mdef +15,
Max HP +3%,
Max SP +3%,
MATK +2%,
Menambah damage magic Netral dan Api +2%.
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Saat level tempa +7 keatas,
Max HP+7%,
Max SP +7%,
MATK +3%,
Menambah damage magic Netral dan Api +3%.
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Saat level tempa +9 keatas,
Max HP+10%,
Max SP +10%,
MATK +5%,
Menambah damage magic Netral dan Api +5%.
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[Saat dipakai dengan Dead Tree Cane Staff dan Seraphim Robe]
Mengurangi damage dari Demi Human sebesar 10%.

Tiap lv Skill Fire pillar yang dipelajari, Damage Magic elemen Api +4%.

Tiap lv Skill Gravitational Field yang dipelajari, Damage Magic Netral +6%.

Saat level tempa Dead Tree Cane Staff +7 atau lebih,
Menambah damage Magic ke Demi Human +20%.
Menambah damage Hell inferno +100%.

Saat level tempa Dead Tree Cane Staff +9 atau lebih,
Menambah damage Magic ke Demi Human +20%.
Menambah damage Hell inferno +100%.
------------------------
------------------------
Saat dipakai dengan Seraphim Robe]
Mengurangi damage yang diterima dari demi human sebesar 10%.
Mengurangi damage yang diterima dari elemen Shadow sebesar 30%.
Mengurangi damage yang diterima dari elemen Holy sebesar 30% + 2x level Skill Faith yang dipelajari.
Fix Cast time -50%.

Apabila level tempa Seraphim Robe +7 atau lebih,
Menambah damage Magic Fire 10%.
Menambah damage Magic Neutral 10%.
Menambah damage Magic Shadow 10%.

Apabila level tempa Seraphim Robe +9 atau lebih,
Menambah damage Magic Fire 10%.
Menambah damage Magic Neutral 10%.
Menambah damage Magic Shadow 10%.
------------------------
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[Saat dipakai dengan Runaway Magic]
Damage magic elemen Shadow, Fire yang dihasilkan -100%.
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Jenis : Shoes
Def : 15
Berat : 50
Syarat Lv : 100
Job : All Job

Shoes made by a worshipper of Baphomet with magical powers.
Class: Shoes
Defense: 15
Weight: 50
Required Level: 100
Required Jobs: All Jobs
Mdef + 15
Max HP + 3%
Max SP + 3%
MATK + 2%
Increases the damage of Neutral and Fire property magical attacks on targets by 2%.
If upgrade level is +5 or higher,
Additional Max HP + 7%
Additional Max SP + 7%
Additional MATK + 3%
Increases the damage of Neutral and Fire property magical attacks on targets by an additional 3%.
If upgrade level is +7 or higher,
Additional Max HP + 10%
Additional Max SP + 10%
Additional MATK + 5%
Increases the damage of Neutral and Fire property magical attacks on targets by an additional 5%.

A pair of magically imbued boots created by a Baphomet cultist.

Max HP +3%, Max SP +3%, MATK +2%.
Fire and Neutral property magic damage +2%.

[If refined to +5 or higher]
Max HP/SP +7%, MATK +3%, Fire and Neutral property magical damage +3%.

[If refined to +7 or higher]
Max HP/SP +10%, MATK +5%, Fire and Neutral property magical damage +5%.
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[Set Bonus]
Devil Worshipper Shoes22138
Seraphim Robe20815

Fixed Cast Time -50%.
Increase resistance to the Shadow property by 30%.
Increase resistance to the Holy property by 30%, and additionally +2% for each skill level of [Faith].
Resistance against Demi-human enemies +10%.

[If Seraphim Robe refined to +7 or higher]
Fire, Shadow and Neutral properties magical damage +10%.

[If Seraphim Robe refined to +9 or higher]
Fire, Shadow and Neutral properties magical damage +10% additionally.
-------------
[Set Bonus]
Devil Worshipper Shoes22138
Seraphim Robe20815
Dead Tree Staff1643

Resistance against Demi-human enemies +10%.
Fire property magical damage +4% for each skill level of [Fire Pillar].
Neutral property magical damage +6% for each skill level of [Gravitational Field].

[If Dead Tree Staff refined to +7 or higher]
Magical damage to Human and Demihuman +20%.
[Hell Inferno] damage +100%.

[If Dead Tree Staff refined to +9 or higher]
Magical damage to Human and Demihuman +20% additionally.
[Hell Inferno] damage +100% additionally.
-------------
Class: Footwear
Defense: 15
Weight: 50
Required Level: 100
Jobs: All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bMdef,15;
bonus bMaxHPrate,3;
bonus bMaxSPrate,3;
bonus bMatkRate,2;
bonus2 bMagicAtkEle,Ele_Neutral,2;
bonus2 bMagicAtkEle,Ele_Fire,2;
.@r = getrefine();
if (.@r>=5) {
   bonus bMaxHPrate,7;
   bonus bMaxSPrate,7;
   bonus bMatkRate,3;
   bonus2 bMagicAtkEle,Ele_Neutral,3;
   bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=7) {
   bonus bMaxHPrate,10;
   bonus bMaxSPrate,10;
   bonus bMatkRate,5;
   bonus2 bMagicAtkEle,Ele_Neutral,5;
   bonus2 bMagicAtkEle,Ele_Fire,5;
}
Referencias del Script
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado