Asteria's Boots [1] ( Astraea_Shoes )
| ID 22167 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 25 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Schuhe | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 25 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Personificação da justiça entre os reinos, Astrea ensina a todos os valores da vida pacífica e do respeito aos deuses. As botas representam a vontade da deusa. Shoes said to have been worn by a noble being in a distant land. Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@str = readparam(bStr);
.@agi = readparam(bAgi);
.@vit = readparam(bVit);
.@int = readparam(bInt);
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
bonus bAllStats,1;
if(getrefine()>=10) {
if (.@str>=100) {
if (.@str>=120) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
}
else {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
}
if (.@agi>=100) {
if (.@agi>=120)
bonus bAspd,1;
else
bonus bAspdRate,8;
}
if (.@vit>=100) {
if (.@vit>=120)
bonus2 bAddSize,Size_Medium,15;
else
bonus2 bAddSize,Size_Medium,10;
}
if (.@int>=100) {
if (.@int>=120)
bonus bFixedCast,-500;
else
bonus bFixedCastrate,-30;
}
if (.@dex>=100) {
if (.@dex>=120)
bonus bDelayrate,-5;
else
bonus bDelayrate,-3;
}
if (.@luk>=100) {
if (.@luk>=120) {
bonus bCritical,7;
bonus bFlee2,1;
}
else
bonus bCritical,5;
}
}
Skriptreferenzen
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
bAgi
Gegenstandsbonus
bAgi
Signatur:
Beschreibung:
AGI + n
bVit
Gegenstandsbonus
bVit
Signatur:
Beschreibung:
VIT + n
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bDex
Gegenstandsbonus
bDex
Signatur:
Beschreibung:
DEX + n
bLuk
Gegenstandsbonus
bLuk
Signatur:
Beschreibung:
LUK + n
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bMaxSPrate
Gegenstandsbonus
bMaxSPrate
Signatur:
Beschreibung:
MaxSP + n%
bAspd
Gegenstandsbonus
bAspd
Signatur:
Beschreibung:
Attack speed + n
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bAddSize
Gegenstandsbonus
bAddSize
Signatur:
Beschreibung:
+x% physical damage against size s
bFixedCast
Gegenstandsbonus
bFixedCast
Signatur:
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bFixedCastrate
Gegenstandsbonus
bFixedCastrate
Signatur:
Beschreibung:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bFlee2
Gegenstandsbonus
bFlee2
Signatur:
Beschreibung:
Perfect Dodge + n
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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