Asteria's Boots [1] ( Astraea_Shoes )
| ID 22167 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 25 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Zapatos | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: 25 | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Personificação da justiça entre os reinos, Astrea ensina a todos os valores da vida pacífica e do respeito aos deuses. As botas representam a vontade da deusa. Shoes said to have been worn by a noble being in a distant land. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@str = readparam(bStr);
.@agi = readparam(bAgi);
.@vit = readparam(bVit);
.@int = readparam(bInt);
.@dex = readparam(bDex);
.@luk = readparam(bLuk);
bonus bAllStats,1;
if(getrefine()>=10) {
if (.@str>=100) {
if (.@str>=120) {
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
}
else {
bonus bMaxHPrate,5;
bonus bMaxSPrate,5;
}
}
if (.@agi>=100) {
if (.@agi>=120)
bonus bAspd,1;
else
bonus bAspdRate,8;
}
if (.@vit>=100) {
if (.@vit>=120)
bonus2 bAddSize,Size_Medium,15;
else
bonus2 bAddSize,Size_Medium,10;
}
if (.@int>=100) {
if (.@int>=120)
bonus bFixedCast,-500;
else
bonus bFixedCastrate,-30;
}
if (.@dex>=100) {
if (.@dex>=120)
bonus bDelayrate,-5;
else
bonus bDelayrate,-3;
}
if (.@luk>=100) {
if (.@luk>=120) {
bonus bCritical,7;
bonus bFlee2,1;
}
else
bonus bCritical,5;
}
}
Referencias del Script
readparam
Comando
readparam
Firma:
Descripción:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Ejemplo:
bStr
Bono de Ítem
bStr
Firma:
Descripción:
STR + n
bAgi
Bono de Ítem
bAgi
Firma:
Descripción:
AGI + n
bVit
Bono de Ítem
bVit
Firma:
Descripción:
VIT + n
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bDex
Bono de Ítem
bDex
Firma:
Descripción:
DEX + n
bLuk
Bono de Ítem
bLuk
Firma:
Descripción:
LUK + n
bAllStats
Bono de Ítem
bAllStats
Firma:
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMaxSPrate
Bono de Ítem
bMaxSPrate
Firma:
Descripción:
MaxSP + n%
bAspd
Bono de Ítem
bAspd
Firma:
Descripción:
Attack speed + n
bAspdRate
Bono de Ítem
bAspdRate
Firma:
Descripción:
Attack speed + n%
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bFixedCast
Bono de Ítem
bFixedCast
Firma:
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bFixedCastrate
Bono de Ítem
bFixedCastrate
Firma:
Descripción:
Increases fixed cast time of skill sk by n% (has effect in RENEWAL_CAST only)
bDelayrate
Bono de Ítem
bDelayrate
Firma:
Descripción:
Increases skill delay by n%
bCritical
Bono de Ítem
bCritical
Firma:
Descripción:
Critical + n
bFlee2
Bono de Ítem
bFlee2
Firma:
Descripción:
Perfect Dodge + n
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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