Item Details

Dragon Scale Boots [1] ( Dragon_Boots )

ID 22208 Dragon Scale Boots [1]
Dragon Scale Boots [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 60 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 35
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um par de botas feitas através da tecelagem de várias partes de dragões poderosos.
--------------------------
SP máx. +500.
Conjuração variável -7%.
Velocidade de ataque +7%.
Refino +7 ou mais:
Resistência a raça Dragão +2%.
Refino +9 ou mais:
Ao receber danos físicos ou mágicos, 4% de chance de ativar um [Efeito] por 4 segndos.
Refino +11 ou mais:
Resistência a raça Dragão +3% adicional.
--------------------------
Efeito:
A cada segundo:
Recupera 500 de SP.
--------------------------
Tipo: Calçado
DEF: 35 DEFM: 0
Peso: 60
Nível necessário: 170
Classes: Todas

Sepatu yang dibuat dengan menyatukan beberapa bagian tubuh naga.
Memakainya membuatmu merasakan kehadiran draconic.
------------------------
MaxSP +500
ASPD +7%
Variable cast-time -7%.
------------------------
Jika tingkat tempa +7 atau lebih
Damage yang diterima dari monster dragon -2%.
------------------------
Jika tingkat tempa +9 atau lebih
Saat menerima serangan Fisik/Magic, terdapat chance untuk memulihkan 500 SP per detik selama 3 detik
------------------------
Jika tingkat tempa +11 atau lebih
Damage yang diterima dari monster dragon -3%.
------------------------
Jenis: Shoes
Def: 35
Berat: 60
Syarat Lv: 170
Job: Semua Job

A pair of boots made by weaving various parts of powerful dragons.
Just wearing it makes you feel draconic presence.
------------------------
MSP +500.
Increases ASPD by 7%, reduces variable casting by 7%.
If refined to +7 or higher, reduces damage taken from dragon monster by 2%.
If refined to +9 or higher, has a chance to recover 500 SP every second for 3 seconds
when attacked by physical/magical attacks.
If refined to +11 or higher, reduces damage taken from Dragon monsters by additional 3%.
Class: Shoes DEF: 35
Weight: 60
Required Level: 80
Job: All Jobs

Boots made from pieces of the skin of a mighty dragon.
Once you will put it on, you will feel the dragon's might.

Max SP +500.
ASPD increases (Attack Delay -7%) and Variable Cast Time of all skills -7%.
If refine rate is +7, damage inflicted by Dragon race monsters additionally -2%.
If refine rate is +9 or higher, with a certain chance recovers 500 SP per second for 3 sec. when receiving a physical/magic damage.
If refine rate is +11, damage inflicted by Dragon race monsters additionally -3%.
Class: Footwear Defense: 35
Weight: 60
Required Level: 170
Jobs: All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxSP,500;
bonus bAspdRate,7;
bonus bVariableCastrate,-7;
if (.@r>=7) {
   bonus2 bSubRace,RC_Dragon,2;
}
if (.@r>=9) {
   autobonus2 "{ bonus2 bSPRegenRate,500,1000; }",1,3000,BF_MAGIC|BF_WEAPON;
}
if (.@r>=11) {
   bonus2 bSubRace,RC_Dragon,3;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxSP Gegenstandsbonus
bMaxSP
Signatur:
bonus bMaxSP,n;
Beschreibung:
MaxSP + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bSPRegenRate Gegenstandsbonus
bSPRegenRate
Signatur:
bonus2 bSPRegenRate,n,t;
Beschreibung:
Gain n SP every t milliseconds
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben