Item Details

Doram Physical Shadow Shield ( S_DoramPhysical_Shield )

ID 24316 Doram Physical Shadow Shield
Doram Physical Shadow Shield Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 0 Slots: Nicht angegeben
Typ: Schattenausrüstungsgegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schatten Schild
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 1 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Peça adicional de escudo usada para complementar um escudo convencional.
--------------------------
ATQ da arma +3%.
A cada refino:
HP máx +10.
Recarga de [Cometas Lunáticos] -0,2 segundos.
--------------------------
Refino +7 ou mais:
Dano de [Cometas Lunáticos] +5%.
Refino +9 ou mais:
Dano de [Cometas Lunáticos] +5% adicional.
--------------------------
Ao usar [Impulso de Arclouse]:
Ativa um [efeito] por 50 segundos.
--------------------------
Efeito:
Velocidade de ataque +1.
--------------------------
Conjunto
Malha Sombria de Fauna
Greva Sombria de Fauna
Luva Sombria de Fauna
Todos os atributos +7.
HP e SP máx. +3%.
Ignora 50% da DEF e DEFM de monstros normais.
--------------------------
Tipo: Equip. Sombrio
Posição: Escudo
Peso: 0 Nv. mín.: 1
Classes: Invocadores e evoluções

Shadow Shield yang bisa dipasang di lengan. Dapat digunakan sendiri-sendiri atau set, tetapi memiliki efek pertahanan yang lebih sedikit saat tidak satu set.
Hanya bisa dipakai Doram Class.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
ATK + 3%.
Jika menggunakan skill [Arclouse Dash] ke diri sendiri, aspd+1 selama 50 detik.
Tiap tingkat tempa, mengurangi 0.2 detik Cooldown Skill [Lunatic Carrot Beat].
Jika tingkat tempa 7 atau lebih, Damage [Lunatic Carrot Beat] +5%.
Jika tingkat tempa 9 atau lebih, Damage [Lunatic Carrot Beat] +5%.
¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª
Jika digunakan bersamaan dengan Doram Physical Shadow Weapon kamu akan mendapatkan efek tambahan.
All Stat + 3, MaxHP + 2%, MaxSP + 2%.
SP Consumption -10%.
Jenis : Shadow Equipment
Posisi : Shield
Berat : 0
Lv Minimal : 1
Job : Doram Class

A small shield that can be mounted on the arm can provide additional defensive effects. It can be used as a single, but has little defensive effect. Only Doram can wear this. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª ATK + 3%. If uses [Arclouse Dash] skill to player-self, ASPD + 1 for 50 secs. Skill Cooldown of [Lunatic Carrot Beat] - 0.2 sec per every refine level. If the refine level is 7 or higher, Damage of [Lunatic Carrot Beat] +5%. If the refine level is 9 or higher, Damage of [Lunatic Carrot Beat] +5%. ¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª¡ª If equipped with Doram Physical Shadow Weapon, it gives additional effect below. All State + 3, MaxHP + 2%, MaxSP + 2%. SP consumption -10%. Type : Shadow Equipment Location : Shield Weight : 0 Required Level : 1 Jobs : Doram
Attack: 0
Weight: 0
Weapon Level: 0

Account bound.
Shadow shield that grants bonuses to the Summoner's skills.
-------------
ATK +3%.
[For each refine lv]
Max HP +10.
Skill delay [Lunatic Carrot Beat] -0,2 s.
[If refine lv +7 and higher]
Skill damage [Lunatic Carrot Beat] +5%.
[If refine lv +9 and higher]
Skill damage [Lunatic Carrot Beat] +5%.
-------------
When skill [Arclouse Dash] is using:
ASPD +1 for 50 s.
-------------
[Shadow Set]
Sh. Doram Battler Shield24316
Sh. Doram Battler Gloves24287
All stats +3.
Max HP/SP +2%.
SP Consumption -10%.
-------------
[Shadow Set]
Sh. Doram Battler Armor24408
Sh. Doram Battler Boots24409
Sh. Doram Battler Shield24316
Sh. Doram Battler Gloves24287
All stats +7.
Max HP and SP +3%.
Ignores 50% of physical and magical defense rate of normal size enemies and players.
-------------
Class: Shadow Equipment
Location: Shield
Defense: 0
Weight: 0
Required Level: 1
Jobs: Summoner jobs

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHP,.@r*10;
bonus bAtkRate,3;
autobonus3 "{ bonus bAspd,1; }",1000,50000,"SU_ARCLOUSEDASH";
bonus2 bSkillCooldown,"SU_LUNATICCARROTBEAT",-(.@r*200);
if (.@r>=7)
   bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5;
if (.@r>=9)
   bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",5;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHP Gegenstandsbonus
bMaxHP
Signatur:
bonus bMaxHP,n;
Beschreibung:
MaxHP + n
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
autobonus3 Befehl
autobonus3
Signatur:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Beschreibung:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Beispiel:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
bAspd Gegenstandsbonus
bAspd
Signatur:
bonus bAspd,n;
Beschreibung:
Attack speed + n
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Item-Gruppe Untergruppe Random-Option-Gruppe Details
CLASS_SHADOW_BOX_SHIELD 1 Class Shadow Box Shield Details

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben