Item Details

Valkyrian Manteau [1] ( Valkyrie_Manteau )

ID 2524 Valkyrian Manteau [1]
Valkyrian Manteau [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 50 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Transcendent Klassen (keine Transcendent-Third Klassen)., Vierte Klassen., Alle Transcendent Klassen., Alle Third Klassen.

Um manto usado pelas Valquírias, as donzelas guerreiras de Odin.
Indestrutível em batalha.
Magos, Noviços, Arqueiros e evoluções:
Esquiva perfeita +5.
A cada refino até o +10:
Esquiva perfeita +2.
Espadachins, Mercadores, Gatunos e evoluções:
Reflete 5% dos ataques físicos recebidos.
A cada refino até o +10:
Reflete +2%.
Tipo: Capa
Defesa: 10
Peso: 50
Nível necessário: 1
Classes: Classes 3 e Transclasses, exceto Aprendizes

Jubah yang dipakai oleh Valkyrie, dewi perang utusan dewa Odin.
Meningkatkan Perfect Dodge +5 jika dipakai oleh class Mage, Archer, dan Acolyte.
Mengupgrade jubah ini akan menambah Perfect Dodge +2.
Kemungkinan 5% mengembalikan damage jika dipakai oleh class Swordman, Merchant, dan Thief.
Mengupgrade jubah ini akan menambah kemungkinan mengembalikan damage 2%.
Tidak dapat rusak.
Jenis : Jubah
Def: 10
Berat: 50
Profesi: Semua job yang sudah rebirth kecuali Novice

A manteau that is worn by the Valkyries, Odin's battle maidens.
Class: Garment
Defense: 10
Weight: 50
Requires Level: 1
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs
Acolyte, Mage and Archer Bonus
Perfect Dodge + 5
Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10.
Swordman, Merchant and Thief Bonus
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.

Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1

Set Bonus
Abusive Robe [1]
Valkyrie Manteau [1]
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.

A manteau that is worn by the Valkyries, Odin's battle maidens.
[When used by Mage, Archer, Acolyte and derivatives]
Perfect Dodge + 5
Increases Perfect Dodge + (refine level *2).
[When used by Swordsman, Merchant, Thief and derivatives]
Reflect 5% melee damage back to enemies.
Increases percentage reflect damage according to the formula (refine level *2).
Cannot be destroyed in battle.
Class: Garment
Defense: 10
Weight: 50
Jobs:All Transcendent
Classes except Novice

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bUnbreakableGarment;
.@r = getrefine();
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus bFlee2,5+(min(.@r,10)*2);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2);
Skriptreferenzen
bUnbreakableGarment Gegenstandsbonus
bUnbreakableGarment
Signatur:
bonus bUnbreakableGarment;
Beschreibung:
Garment cannot be damaged/broken by any means
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFlee2 Gegenstandsbonus
bFlee2
Signatur:
bonus bFlee2,n;
Beschreibung:
Perfect Dodge + n
bShortWeaponDamageReturn Gegenstandsbonus
bShortWeaponDamageReturn
Signatur:
bonus bShortWeaponDamageReturn,n;
Beschreibung:
Reflects n% of received melee damage back to the enemy that caused it
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben