Item Details

Valkyrian Manteau [1] ( Valkyrie_Manteau )

ID 2524 Valkyrian Manteau [1]
Valkyrian Manteau [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 50 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 10
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: Trascendente, Cuarta clases., Todo Trascendente, Todo Tercero

Um manto usado pelas Valquírias, as donzelas guerreiras de Odin.
Indestrutível em batalha.
Magos, Noviços, Arqueiros e evoluções:
Esquiva perfeita +5.
A cada refino até o +10:
Esquiva perfeita +2.
Espadachins, Mercadores, Gatunos e evoluções:
Reflete 5% dos ataques físicos recebidos.
A cada refino até o +10:
Reflete +2%.
Tipo: Capa
Defesa: 10
Peso: 50
Nível necessário: 1
Classes: Classes 3 e Transclasses, exceto Aprendizes

Jubah yang dipakai oleh Valkyrie, dewi perang utusan dewa Odin.
Meningkatkan Perfect Dodge +5 jika dipakai oleh class Mage, Archer, dan Acolyte.
Mengupgrade jubah ini akan menambah Perfect Dodge +2.
Kemungkinan 5% mengembalikan damage jika dipakai oleh class Swordman, Merchant, dan Thief.
Mengupgrade jubah ini akan menambah kemungkinan mengembalikan damage 2%.
Tidak dapat rusak.
Jenis : Jubah
Def: 10
Berat: 50
Profesi: Semua job yang sudah rebirth kecuali Novice

A manteau that is worn by the Valkyries, Odin's battle maidens.
Class: Garment
Defense: 10
Weight: 50
Requires Level: 1
Usable By: Lord Knight Jobs, Master Smith Jobs, Assassin Cross Jobs, High Priest Jobs, High Wizard Jobs, Sniper Jobs, Paladin Jobs, Biochemist Jobs, Stalker Jobs, Champion Jobs, Scholar Jobs, Minstrel Jobs, Gypsy Jobs
Acolyte, Mage and Archer Bonus
Perfect Dodge + 5
Additional Perfect Dodge + 2 per upgrade level of the item up to a maximum upgrade level of 10.
Swordman, Merchant and Thief Bonus
Reflects 5% of the received short-ranged damage back to the attacker.
Reflects an additional 2% of the received short-ranged damage back to the attacker per upgrade level of the item up to a maximum upgrade level of 10.
This item is indestructible in battle.

Set Bonus
Valkyrie Helm [1]
Valkyrian Armor [1]
Valkyrian Shoes [1]
Valkyrian Manteau [1]
All Stats + 1

Set Bonus
Abusive Robe [1]
Valkyrie Manteau [1]
Max HP + 10%
Additional Max HP + 1% per upgrade level of Abusive Robe.
ATK + 2%
Additional ATK + 1% per upgrade level of Abusive Robe.
Bypass 15% of hard defense of Demi-Human, Demon and Undead race targets when performing a physical attack.

A manteau that is worn by the Valkyries, Odin's battle maidens.
[When used by Mage, Archer, Acolyte and derivatives]
Perfect Dodge + 5
Increases Perfect Dodge + (refine level *2).
[When used by Swordsman, Merchant, Thief and derivatives]
Reflect 5% melee damage back to enemies.
Increases percentage reflect damage according to the formula (refine level *2).
Cannot be destroyed in battle.
Class: Garment
Defense: 10
Weight: 50
Jobs:All Transcendent
Classes except Novice

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
bonus bUnbreakableGarment;
.@r = getrefine();
if (BaseClass == Job_Mage || BaseClass == Job_Archer || BaseClass == Job_Acolyte)
   bonus bFlee2,5+(min(.@r,10)*2);
else if (BaseClass == Job_Swordman || BaseClass == Job_Merchant || BaseClass == Job_Thief)
   bonus bShortWeaponDamageReturn,5+(min(.@r,10)*2);
Referencias del Script
bUnbreakableGarment Bono de Ítem
bUnbreakableGarment
Firma:
bonus bUnbreakableGarment;
Descripción:
Garment cannot be damaged/broken by any means
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bFlee2 Bono de Ítem
bFlee2
Firma:
bonus bFlee2,n;
Descripción:
Perfect Dodge + n
bShortWeaponDamageReturn Bono de Ítem
bShortWeaponDamageReturn
Firma:
bonus bShortWeaponDamageReturn,n;
Descripción:
Reflects n% of received melee damage back to the enemy that caused it
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado