Item Details

Meowmeow Foxtail [2] ( MeawFoxtail )

ID 26155 Meowmeow Foxtail [2]
Meowmeow Foxtail [2] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 110 Slots: 2
Typ: Waffengegenstand. Untertyp: Stab Geschlecht: Beide Orte: Waffe
Angriff: 300 Magie Angriff: 300 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Uma folha empunhada por Miau, uma antiga lenda entre os Doram. Não dá para ter certeza de que ele realmente existiu, mas não há como negar que é uma arma muito poderosa. A marca de pata de gato realça o fator singular desse equipamento ancestral.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ e ATQM +10.
A cada 3 refinos:
ATQ da arma +2%.
Dano mágico +2%.
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Refino +7 ou mais:
Dano de [Cometas Lunáticos] e [Lança Gateira] +15%.
Refino +9 ou mais:
Conjuração variável -10%.
Velocidade de ataque +10%.
Refino +11 ou mais:
Dano de [Chilique de Picky] e [Meteoros de Nepeta] +20%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques físicos ou mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
SOR +20.
ATQ da arma +15%.
Dano mágico +15%.
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Tipo: Cajado
ATQ: 300 ATQM: 300
Peso: 110
Nível da arma: 4
Nível necessário: 100
Classes: Invocadores

Kucing legendaris yang menggap dirinya Singa pernah menggunakan ini.
Memiliki kekuatan tersembunyi saat dipakai dengan Ancient Hero Boots.
MATK + 300.

Setiap 2 Tingkat Tempa, MATK,ATK +10.
Setiap 3 Tingkat Tempa, MATK,ATK +2%.
Saat Tingkat Tempa +7, Damage Lunatic Carrot Beat dan Silvervine Stem Spear +15%.
Saat Tingkat Tempa +9, Mengurangi Variable Cast time 10% dan ASPD +10%.
Saat Tingkat Tempa +11, Damage Picky Peck dan Catnip Meteor +15%.

Saat dikenakan dengan Ancient Hero Boots,
Saat menyerang secara magic atau fisik, chance LUK+20 dan ATK,MATK +15% Selama 7 detik.

Jenis : One-Handed Staff Attack : 300
Berat : 110
Senjata Lv : 4
Syarat Lv : 100
Job : Summoner (Doram)

Mysterious Foxtail that makes a meow meow sound while shaken.
It seems to resonate with Ancient Hero Boots.

MATK + 300.
Every 2 Refine levels ATK, MATK + 10.
Every 3 Refine levels MATK, ATK +2%.
When Refine level is 7, Lunatic Carrot Beat, Silvervine Stem Spear damage increased by 15%.
When Refine level is 9, Variable Casting decreased by 10%, Attack Speed increased (delay after attack decreased by 10%).
When Refine level is 11, Picky Peck, Catnip Meteor damage increased by 20%.
When worn together with Ancient Hero Boots and using physical/ magic attacks, with a fixed rate for 7s LUK + 20, ATK, MATK + 15%.
Type: One-Handed Staff Attack: 300
Weight: 110
Weapon Lv : 4
Required Lv : 100
Required Job: Summoner(Doram)

Account Bound.
An ear of giant foxtail, a magical herb that grows only in the Doram lands.
It bears the seal of Meow Meow, a Summoner known for his magical powers and love for salted fish.
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MATK +300.
[For each 2 refine lv]
ATK and MATK +10.
[For each 3 refine lv]
ATK and MATK +2%.
[If refine lv is 7 or higher]
[Lunatic Carrot Beat] and [SV Stem Spear] damage +15%.
[If refine lv is 9 or higher]
ASPD +10%.
Variable casting time -10%.
[If refine lv is 11 or higher]
[Picky Peck] and [CN Meteor] damage +20%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Meowmeow Foxtail26155
Has a chance to activate effects for 7 seconds when dealing physical and magical damage:
LUK +20.
ATK and MATK +15%.
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Class: Staff
Attack: 300
Weight: 110
Weapon Lv: 4
Required Level: 100
Jobs: Summoner

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMatk,10*(.@r/2);
bonus bBaseAtk,10*(.@r/2);
bonus bAtkRate,2*(.@r/3);
bonus bMatkRate,2*(.@r/3);
if (.@r >= 7) {
   bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",15;
   bonus2 bSkillAtk,"SU_SV_STEMSPEAR",15;
   if (.@r >= 9) {
      bonus bVariableCastrate,-10;
      bonus bAspdRate,10;
      if (.@r >= 11) {
         bonus2 bSkillAtk,"SU_PICKYPECK",20;
         bonus2 bSkillAtk,"SU_CN_METEOR",20;
      }
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben