Item Details

Scrap Robots Card ( Scr_MT_Robots_Card )

ID 27017 Scrap Robots Card
Scrap Robots Card Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 1 Slots: Nicht angegeben
Typ: Kartengegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Umhang/Robe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: Nicht angegeben Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: Nicht angegeben Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Resistência a raça Amorfo +10%.
Refino +7 ou mais:
Resistência a raça Amorfo +5% adicional.
Ao derrotar monstros, pequena chance de derrubar Parafuso Enferrujado, Ferro, Placa de Ferro Amassada e Placa de Ferro Usada.
Tipo: Carta
Equipa em: Capa
Peso: 1

Mengurangi serangan yang diterima dari monster Formless sebesar 10%.
Jika tingkat tempa Garment +7 atau lebih, tambahan pengurangan serangan yang diterima dari monster Formless sebesar 5%.
Terdapat kemungkinan untuk mendapatkan barang spare parts ketika mengalahkan monster.
Jenis : Card
Posisi : Garment
Berat : 1

Class: Card
Compounds On: Garment
Weight: 1
Reduces damage taken from Formless race enemies by 10%.
If upgrade level is +7 or higher,
Reduces damage taken from Formless race enemies by an additional 5%.
Adds a chance of gaining the following items when a monster is killed,
Rusty Screw
Iron
Used Iron Plate
Metal Fragment

Physical and magical damage taken from Formless monsters -10%.
[If refine lv +7 and higher]
Physical and magical damage taken from Formless monsters -5%.
¬º¬Ñ¬ß¬ã ¬á¬à¬Ý¬å¬é¬Ú¬ä¬î ¬á¬â¬Ö¬Õ¬Þ¬Ö¬ä¬í ¬á¬â¬Ú ¬å¬Ò¬Ú¬Û¬ã¬ä¬Ó¬Ö ¬Þ¬à¬ß¬ã¬ä¬â¬à¬Ó:
- Rusty Screw7317
- Iron998
- Used Iron Plate7319
- Metal Fragment7095
-------------
Class: Card
Location: Garment
Weight: 1

Alle

Can Robot (0.01%)
Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Ja
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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if (getrefine()<7)
   bonus2 bSubRace,RC_Formless,10;
else {
   bonus2 bSubRace,RC_Formless,15;
   bonus2 bAddMonsterDropItem,7317,10;
   bonus2 bAddMonsterDropItem,998,5;
   bonus2 bAddMonsterDropItem,7319,3;
   bonus2 bAddMonsterDropItem,7095,3;
}
Skriptreferenzen
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
bAddMonsterDropItem Gegenstandsbonus
bAddMonsterDropItem
Signatur:
bonus3 bAddMonsterDropItem,iid,r,n;
Beschreibung:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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