Item Details

Scrap Robots Card ( Scr_MT_Robots_Card )

ID 27017 Scrap Robots Card
Scrap Robots Card Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 1 Ranuras: No especificado
Tipo: Objeto de carta. Subtipo: No especificado Género: Ambos Ubicaciones: Capa/Túnica
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Resistência a raça Amorfo +10%.
Refino +7 ou mais:
Resistência a raça Amorfo +5% adicional.
Ao derrotar monstros, pequena chance de derrubar Parafuso Enferrujado, Ferro, Placa de Ferro Amassada e Placa de Ferro Usada.
Tipo: Carta
Equipa em: Capa
Peso: 1

Mengurangi serangan yang diterima dari monster Formless sebesar 10%.
Jika tingkat tempa Garment +7 atau lebih, tambahan pengurangan serangan yang diterima dari monster Formless sebesar 5%.
Terdapat kemungkinan untuk mendapatkan barang spare parts ketika mengalahkan monster.
Jenis : Card
Posisi : Garment
Berat : 1

Class: Card
Compounds On: Garment
Weight: 1
Reduces damage taken from Formless race enemies by 10%.
If upgrade level is +7 or higher,
Reduces damage taken from Formless race enemies by an additional 5%.
Adds a chance of gaining the following items when a monster is killed,
Rusty Screw
Iron
Used Iron Plate
Metal Fragment

Physical and magical damage taken from Formless monsters -10%.
[If refine lv +7 and higher]
Physical and magical damage taken from Formless monsters -5%.
¬º¬Ñ¬ß¬ã ¬á¬à¬Ý¬å¬é¬Ú¬ä¬î ¬á¬â¬Ö¬Õ¬Þ¬Ö¬ä¬í ¬á¬â¬Ú ¬å¬Ò¬Ú¬Û¬ã¬ä¬Ó¬Ö ¬Þ¬à¬ß¬ã¬ä¬â¬à¬Ó:
- Rusty Screw7317
- Iron998
- Used Iron Plate7319
- Metal Fragment7095
-------------
Class: Card
Location: Garment
Weight: 1

Todo

Can Robot (0.01%)
Banderas
¿Puede agregarse a una tienda de compra de jugador?
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer?
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
if (getrefine()<7)
   bonus2 bSubRace,RC_Formless,10;
else {
   bonus2 bSubRace,RC_Formless,15;
   bonus2 bAddMonsterDropItem,7317,10;
   bonus2 bAddMonsterDropItem,998,5;
   bonus2 bAddMonsterDropItem,7319,3;
   bonus2 bAddMonsterDropItem,7095,3;
}
Referencias del Script
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
bAddMonsterDropItem Bono de Ítem
bAddMonsterDropItem
Firma:
bonus3 bAddMonsterDropItem,iid,r,n;
Descripción:
Adds a n/100% chance for item iid to be dropped when killing a monster of race r
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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