Grim Reaper Ankou Card ( ReaperAnkou_Card )
| ID 27327 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 1 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||||||
| Typ: Kartengegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Oberes Kopfbedeckung, Mittleres Kopfbedeckung, Unteres Kopfbedeckung | |||||||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: Nicht angegeben | Min. Ausrüstungslevel: Nicht angegeben | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||||||
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Ao receber danos físicos ou mágicos: Ketika menerima serangan fisik atau magic, terdapat kemungkinan untuk membuat musuh dalam status Curse dalam area 17x17 di sekitar pengguna, ATK +25%, MATK +25% selama 10 detik. When receiving physical or magical damage, has a chance to curse all enemies in 17x17 cells around the user, ATK + 25% and MATK + 25% for 10 seconds. [When receiving physical or magical damage] Alle
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",3,(1+.@r);
autobonus2 "{ bonus bAtkRate,25; bonus bMatkRate,25; }",(1+.@r),10000,BF_WEAPON|BF_MAGIC;
autobonus3 "{ }",1000,5000,"NV_FIRSTAID","{ active_transform 3029,5000; }";
/* unknown rates */
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
bAutoSpellWhenHit
Gegenstandsbonus
bAutoSpellWhenHit
Signatur:
Beschreibung:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bAtkRate
Gegenstandsbonus
bAtkRate
Signatur:
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
autobonus3
Befehl
autobonus3
Signatur:
Beschreibung:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage.
What these commands do is 'attach' a script to the player which will get
executed on attack (or when attacked in the case of autobonus2).
Rate is the trigger rate of the script (1000 = 100%).
Duration is the time in milliseconds that the bonus will last for since the script has triggered.
Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3)
The optional argument 'flag' is used to classify the type of attack where the script
can trigger (it shares the same flags as the bAutoSpell bonus script):
Range criteria:
Attack type criteria:
Skill criteria:
The difference between the optional argument 'other script' and the 'bonus script' is that,
the former one triggers only when attacking(or attacked) and the latter one runs on
status calculation as well, which makes sure, within the duration, the "bonus" that get
lost on status calculation is restored. So, 'bonus script' is technically supposed to accept
"bonus" command only. And we usually use 'other script' to show visual effects.
In all cases, when the script triggers, the attached player will be the one
who holds the bonus. There is currently no way of knowing within this script
who was the other character (the attacker in autobonus2, or the target in
autobonus and autobonus3).
//Grants a 1% chance of starting the state "all stats +10" for 10 seconds when
//using weapon or misc attacks (both melee and ranged skills) and shows a special
//effect when the bonus is active.
Beispiel:
active_transform
Befehl
active_transform
Signatur:
Beschreibung:
a SC attribute effect while transformed. Note that players cannot be transformed
during War of Emperium or if already disguised.
Can only be removed when you die or the duration ends.
'transform' and 'active_transform' can stack on each other but using 'transform' or
'active_transform' twice will not stack (it will cancel the previous bonus for the new).
'active_transform' will take priority over transform for its duration.
\\
4,3 Marriage-related commands
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Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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