Item Details

Grim Reaper Ankou Card ( ReaperAnkou_Card )

ID 27327 Grim Reaper Ankou Card
Grim Reaper Ankou Card Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 1 Ranuras: No especificado
Tipo: Objeto de carta. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior, Equipo de la cabeza medio, Equipo de la cabeza inferior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: No especificado Nivel de Equipamiento (Mín.): No especificado Nivel de Equipamiento (Máx.): No especificado
Refinable: No especificado Graduable: No especificado Elemento: Neutral Clases: No especificado

Ao receber danos físicos ou mágicos:
2% de chance de ativar um [efeito] por 10 segundos.
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A cada refino:
Chance de ativação +0,3%.
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Ao usar [Primeiros Socorros]:
Se transforma em Ceifador Ankou por 5 segundos.
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Efeito:
ATQ da arma +25%.
Dano mágico +25%.
Ativa [Espírito dos Amaldiçoados] nv.3.
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Tipo: Carta
Equipa em: Equip. para Cabeça
Peso: 1

Ketika menerima serangan fisik atau magic, terdapat kemungkinan untuk membuat musuh dalam status Curse dalam area 17x17 di sekitar pengguna, ATK +25%, MATK +25% selama 10 detik.
Kemungkinan akan bertambah sesuai dengan tingkat tempa.
Bisa berubah menjadi Grim Reaper Ankou selama 5 detik ketika menggunakan skill First Aid.
Jenis : Card
Digunakan di : Headgear
Berat : 1

When receiving physical or magical damage, has a chance to curse all enemies in 17x17 cells around the user, ATK + 25% and MATK + 25% for 10 seconds.
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Increase the chance depending on the refine level of the Headgear.
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Transforms into Grim Reaper Ankou for 5 seconds when using First Aid.
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Class : Card
Compound on : Headgear
Weight : 1

[When receiving physical or magical damage]
Has a chance to [Curse] all enemies in 17x17 cells around the user, ATK and MATK +25% for 10 sec.
The probability shall increase depend on refine rate.
Transforms into [The Death Ankou] for 5 seconds when using [First Aid].
Class: Card
Compound on: Headgear
Weight: 1

Todo

Reaper Yanku (0.01%)
Banderas
¿Puede agregarse a una tienda de compra de jugador?
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer?
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus3 bAutoSpellWhenHit,"NPC_WIDECURSE",3,(1+.@r);
autobonus2 "{ bonus bAtkRate,25; bonus bMatkRate,25; }",(1+.@r),10000,BF_WEAPON|BF_MAGIC;
autobonus3 "{ }",1000,5000,"NV_FIRSTAID","{ active_transform 3029,5000; }";
/* unknown rates */
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bAutoSpellWhenHit Bono de Ítem
bAutoSpellWhenHit
Firma:
bonus5 bAutoSpellWhenHit,sk,y,n,bf,i;
Descripción:
Adds a n/10% chance to cast skill sk of level y when being hit by a direct attack with trigger criteria bf
bAtkRate Bono de Ítem
bAtkRate
Firma:
bonus bAtkRate,n;
Descripción:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
autobonus3 Comando
autobonus3
Firma:
autobonus3 <bonus script>,<rate>,<duration>,<skill id>,{<other script>};
autobonus3 <bonus script>,<rate>,<duration>,"<skill name>",{<other script>};
Descripción:
These commands are meant to be used in item scripts only! See 'petautobonus' for pet usage. What these commands do is 'attach' a script to the player which will get executed on attack (or when attacked in the case of autobonus2). Rate is the trigger rate of the script (1000 = 100%). Duration is the time in milliseconds that the bonus will last for since the script has triggered. Skill ID/skill name the skill which will be used as trigger to start the bonus. (autobonus3) The optional argument 'flag' is used to classify the type of attack where the script can trigger (it shares the same flags as the bAutoSpell bonus script): Range criteria: Attack type criteria: Skill criteria: The difference between the optional argument 'other script' and the 'bonus script' is that, the former one triggers only when attacking(or attacked) and the latter one runs on status calculation as well, which makes sure, within the duration, the "bonus" that get lost on status calculation is restored. So, 'bonus script' is technically supposed to accept "bonus" command only. And we usually use 'other script' to show visual effects. In all cases, when the script triggers, the attached player will be the one who holds the bonus. There is currently no way of knowing within this script who was the other character (the attacker in autobonus2, or the target in autobonus and autobonus3). //Grants a 1% chance of starting the state "all stats +10" for 10 seconds when //using weapon or misc attacks (both melee and ranged skills) and shows a special //effect when the bonus is active.
Ejemplo:
BF_SHORT:  Trigger on melee attack
BF_LONG:   Trigger on ranged attack
Default:   BF_SHORT+BF_LONG
BF_WEAPON: Trigger on weapon skills
BF_MAGIC:  Trigger on magic skills
BF_MISC:   Trigger on misc skills
Default:   BF_WEAPON
BF_NORMAL: Trigger on normal attacks
BF_SKILL:  Trigger on skills
default:   If the attack type is BF_WEAPON (only) BF_NORMAL is used,
otherwise BF_SKILL+BF_NORMAL is used.
autobonus "{ bonus bAllStats,10; }",10,10000,BF_WEAPON|BF_MISC,"{ specialeffect2 EF_FIRESPLASHHIT; }";
active_transform Comando
active_transform
Firma:
active_transform <monster ID>,<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
active_transform "<monster name>",<duration>{,<sc type>,<val1>,<val2>,<val3>,<val4>};
Descripción:
a SC attribute effect while transformed. Note that players cannot be transformed during War of Emperium or if already disguised. Can only be removed when you die or the duration ends. 'transform' and 'active_transform' can stack on each other but using 'transform' or 'active_transform' twice will not stack (it will cancel the previous bonus for the new). 'active_transform' will take priority over transform for its duration. \\ 4,3 Marriage-related commands \\
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Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

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