Item Details

Mine Worker's Pickaxe [2] ( Mine_Worker_Pickax )

ID 28116 Mine Worker's Pickaxe [2]
Mine Worker's Pickaxe [2] Kaufpreis: 10 zeny Verkaufspreis: 5 zeny Gewicht: 400 Slots: 2
Typ: Waffengegenstand. Untertyp: Zweihandaxt Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 300 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 3 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Instrumento de trabalho dos mineradores.
Indestrutível em batalha.
Ao realizar ataques físicos, 0,5% de chance de ativar CRIT+20 por 7 segundos.
Refino +7 ou mais, dano crítico +5%.
Refino +9 ou mais, dano crítico +10% adicional.
Tipo: Machado de Duas Mãos ATQ: 300
Peso:400
Nv. da arma: 3
Nv. necessário: 100
Classes: Mecânicos e evoluções

Sebuah Pickaxe yang digunakan para penambang emas.
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Mempunyai kesempatan 0.5% mendapatkan buff CRIT +20 selama 7 detik ketika menyerang musuh menggunakan serangan jarak dekat
Tidak bisa di hancurkan dalam battle
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Jika tingkat tempa +7 atau lebih
Meningkatkan CRITDMG ke target sebesar 5%
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Jika tingkat tempa +9 atau lebih
Tambahan CRITDMG 10%
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Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest

ATK +5%
ASPD +10%
Meningkatkan CRITDMG ke target sebesar 10%
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Jenis : Two-handed Axe
ATK : 300
Properti : Netral
Berat : 400
Weapon Lv : 3
Syarat Lv : 100
Job : Mechanic

A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power.
Class: Two-Handed Axe
Attack: 300
Property: Neutral
Weight: 400
Weapon Level: 3
Required Level: 100
Required Jobs: Mechanic
Adds a 0.5% chance of buffing the user for 7 seconds when performing a short-ranged attack; Crit + 20.
This item is indestructible in battle.
If upgrade level is +7 or higher,
Increases critical damage on targets by 5%.
If upgrade level is +9 or higher,
Increases critical damage on targets by an additional 10%.
Set Bonus
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK + 5%
Aspd + 10%
Increases critical damage on targets by 10%.

A pickax used by the miners of some gold mine. Its heavy weight adds to its destructive power.
Adds a chance of buffing the user for 7 seconds when performing a short-ranged attack: Crit + 20.
This item is indestructible in battle.
[If refine Lv 7 or higher]
Critical damage +5%.
[If refine Lv 9 or higher]
Critical Damage +10%.
[Set bonus]
Mine Worker's Backpack
Mine Worker's Pickaxe
Mine Worker's Vest
ATK +5%
Aspd +10%
Critical damage +10%.
Class: Two-Handed Axe
Attack: 300
Property: Neutral
Weight: 400
Weapon Level: 3
Required Level: 100
Required Jobs: Mechanic

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
bonus bUnbreakableWeapon;
autobonus "{ bonus bCritical,20; }",50,7000,BF_SHORT,"{ specialeffect2 EF_ENCHANCE; }";
.@r = getrefine();
if (.@r>=9) {
   bonus bCritAtkRate,15;
} else if (.@r>=7) {
   bonus bCritAtkRate,5;
}
Skriptreferenzen
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
specialeffect2 Befehl
specialeffect2
Signatur:
specialeffect2 <effect number>{,<send_target>{,"<Player Name>"}};
Beschreibung:
This command behaves identically to 'specialeffect', but the effect will be centered on the invoking character's sprite. <Player name> parameter will display <effect number> on another Player than the one currently attached to the script. Like with specialeffect, when specifying a player, <send_target> must be supplied, specifying AREA will retain the default behavior of the command.
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bCritAtkRate Gegenstandsbonus
bCritAtkRate
Signatur:
bonus bCritAtkRate,n;
Beschreibung:
Increases critical damage by +n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 3 Ja 3 Nicht angegeben Details

Nicht angegeben