Item Details

Illusion Morrigane's Helm [1] ( Morrigane_Helm_IL )

ID 400053 Illusion Morrigane's Helm [1]
Illusion Morrigane's Helm [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 50 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 15
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 130 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um elmo que um dia pertenceu a Morrigane, a deusa da guerra.
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FOR +5. CRIT +5.
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Refino +7 ou mais:
ATQ +50.
Refino +9 ou mais:
Velocidade de ataque +10%.
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Conjunto
Cinto Morrigane Ilusional
Pingente Morrigane Ilusional
Manteau Morrigane Ilusional
HP e SP máx. +10%.
ATQ da arma. +10%.
FOR e CRIT +5 adicional.
Dano físico contra o tamanho Pequeno +20%.
Soma dos refinos do conjunto 18 ou mais:
ATQ +50 adicional.
Esquiva perfeita +10.
Soma dos refinos do conjunto 22 ou mais:
Dano crítico +20%.
Dano físico contra o tamanho Médio +20%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 15 DEFM: 0
Peso: 50
Nível necessário: 130
Classes: Todas, exceto Aprendizes

Headgear yang bisa didapatkan dari Illusion of Underwater.
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STR + 5, CRI + 5.
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Saat level tempa +7 atau lebih, ATK + 50.
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Saat level tempa +9 atau lebih, ASPD +10%.
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Set Bonus
Illusion Morigane Helm,
Illusion Morigane Manteau,
Illusion Morigane Belt
Illusion Morigane Pendant

STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%,
Physical damage ke all size +20%.

Apabila total level tempa set +18,
Perfect Dodge +10, ATK +50.

Apabila total level tempa set +22,
Menambah Crit damage 20%, Physical damage ke medium +20%.
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Jenis: Headgear
Posisi: Upper
Def: 15
Berat: 50
Syarat Lv: 130
Job: All Job

A helmet named after the Goddess of War.
Her glorious aura is very evident.
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STR + 5, CRI + 5.
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When refined to +7 or higher, ATK + 50.
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When refined to +9 or higher, ASPD + 10%.
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Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]

STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
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When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
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When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
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Type : Headgear
Def : 15
Location : Upper
Weight : 50
Required Level : 130
Class : All Jobs except Novice

A helmet named after the Goddess of War.
Her glorious aura is very evident.
------------------------
STR + 5, CRI + 5.
------------------------
When refined to +7 or higher, ATK + 50.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
Set Bonus:
Illusion Morrigane's Helm [1]
Illusion Morrigane's Manteau [1]
Illusion Morrigane's Belt [1]
Illusion Morrigane's Pendant [1]

STR +5, ATK + 10%, CRI + 5, MHP + 10%, MSP + 10%.
Increase physical damage against Small sized monsters by 20%.
------------------------
When the total refine level of set is 18 or higher, Perfect Dodge + 10, ATK + 50.
------------------------
When the total refine level of set is 22 or higher, Critical Damage + 20%, increase physical damage against Medium size monsters by 20%.
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Type: Headgear
Def: 15
Location: Upper
Weight: 50
Required Level: 130
Class: All Jobs except Novice

Alle außer:

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bCritical,5;
bonus bStr,5;
if (.@r>=7) {
   bonus bBaseAtk,50;
}
if (.@r>=9) {
   bonus bAspdRate,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bCritical Gegenstandsbonus
bCritical
Signatur:
bonus bCritical,n;
Beschreibung:
Critical + n
bStr Gegenstandsbonus
bStr
Signatur:
bonus bStr,n;
Beschreibung:
STR + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben