Item Details

Spinel Diadem [1] ( BioWeapon_Helm_SO )

ID 400095 Spinel Diadem [1]
Spinel Diadem [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Elmo deixado para trás por uma vítima do Biolaboratório.
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A cada 2 refinos:
Dano mágico +2%.
Regen. natural de SP +6%.
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Refino +7 ou mais:
Todos os atributos +3.
Refino +9 ou mais:
Conjuração variável -10%.
Refino +11 ou mais:
Dano mágico de propriedade Neutro, Terra e Água +20%.
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Conjunto
[Lançarin]
Dano mágico +2%.
A cada refino da arma:
Dano de [Lanças de Fogo] [Lanças de Gelo] e [Relâmpago] +3%.
--------------------------
Conjunto
[Castigo Diamante]
Dano mágico de propriedade Terra e Água +3% adicional.
A cada refino da arma:
Dano de [Pó de Diamante] +3%.
--------------------------
Conjunto
[Lança Psíquica]
Dano mágico de propriedade Neutro e Vento +3% adicional.
A cada refino da arma:
Dano de [Lanças dos Aesir] +3%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Feiticeiros e evoluções

Per 2 tingkat tempa,
MATK +2%
SP recovery rate +6%
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Jika tingkat tempa +7 atau lebih,
All Stat +3
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Jika tingkat tempa +9 atau lebih,
Variable Cast-time -10%
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Jika tingkat tempa +11 atau lebih,
Damage serangan magic element Neutral, Earth, & Water +20%
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Set Bonus
Biolab Aquarius Diadem [1]
Boltigin [2]

MATK +2%,

Per tingkat tempa Boltigin [2],
Damage dari skill "Fire Bolt, Cold Bolt & Lightning Bolt" +3%
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Set Bonus
Biolab Aquarius Diadem [1]
Psychic Spear Rod [2]

Damage serangan magic element Neutral & Wind +3%

Per tingkat tempa Psychic Spear Rod [2],
Damage dari skill "Varetyr Spear" +3%
------------------------
Set Bonus
Biolab Aquarius Diadem [1]
Dust Grave [2]

Damage serangan magic element Water & Earth +3%

Per tingkat tempa Dust Grave [2],
Damage dari skill "Diamond Dust" +3%
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Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Sorcerer

For every 2 refine levels, MATK +2% and increases SP recovery rate by 6%.

If refine rate is 7 or higher, All Basic Stat +3.

If refine rate is 9 or higher, reduces variable casting time by 10%.

If refine rate is 11 or higher, increases Neutral, Earth, and Water property magical damage by 20%.
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Set Bonus:
Biolab Aquarius Diadem
Boltgin

MATK +2%.
increases Fire Bolt, Cold Bolt and Lightning Bolt damage by 3% per refine rate of Boltgin.
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Set Bonus:
Biolab Aquarius Diadem
Psychic Spear Rod

Increases Neutral and Wind property magical damage by 3%.
Increases Varetyr Spear damage by 3% per refine rate of Psychic Spear Rod.
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Set Bonus:
Biolab Aquarius Diadem
Dust Grave

Increases Water and Earth property magical damage by 3%.
Increases Diamond Dust damage by 3% per refine rate of Dust Grave.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Sorcerer Class

A crown created for a participant of a magic experiment.
Inlaid with blue spinel.
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For every 2 refine levels, magic damage +2%, SP Recovery Rate +6%.

[If refined to +7 or higher]
All stats +3.

[If refined to +9 or higher]
Variable Cast Time of all skills -10%.

[If refined to +11 or higher]
Water, Earth and Neutral property magic damage +20%.

[If equipped with Boltigin]
Magic damage +2%. For every refine level of weapon, [Fire Bolt], [Cold Bolt], [Lightning Bolt] damage +3%.

[If equipped with Psychic Spear Rod]
Neutral and Wind property magic damage +3%. For every refine level of weapon, [Varetyr Spear] damage +3%.

[If equipped with Dust Grave]
Water and Earth property magic damage +3%. For every refine level of weapon, [Diamond Dust] damage +3%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Sorcerer and subclasses

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bSPrecovRate,6*(.@r/2);
bonus bMatkRate,2*(.@r/2);
if (.@r>=7) {
   bonus bAllStats,3;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Neutral,20;
   bonus2 bMagicAtkEle,Ele_Earth,20;
   bonus2 bMagicAtkEle,Ele_Water,20;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bSPrecovRate Gegenstandsbonus
bSPrecovRate
Signatur:
bonus bSPrecovRate,n;
Beschreibung:
Natural SP recovery ratio + n%
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben