Item Details

Lion Crown [1] ( BioWeapon_Helm_SR )

ID 400119 Lion Crown [1]
Lion Crown [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Elmo deixado para trás por uma vítima do Biolaboratório.
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A cada 2 refinos:
ATQ +20.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
HP máx. +10%.
Refino +11 ou mais:
Dano físico contra todos os tamanhos +10%.
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Conjunto
[Bandagens Divinas]
Dano físico a distância +10%.
A cada refino da arma:
Dano de [Pancada Corporal] +10%.
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Conjunto
[Cólera do Dragão]
Dano físico contra todos os tamanhos +10% adicional.
A cada refino da arma:
Dano de [Combo Esmagador] +10%.
--------------------------
Conjunto
[Pendulum]
Dano físico a distância +10%.
A cada refino da arma:
Dano de [Disparo de Esferas Espirituais] +10%.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Shuras e evoluções

Per 2 tingkat tempa,
ATK +20
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Jika tingkat tempa +7 atau lebih,
ASPD +10%
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Jika tingkat tempa +9 atau lebih,
MaxHP +10%
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Jika tingkat tempa +11 atau lebih,
Damage serangan fisik ke semua size monster +10%
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Set Bonus
Biolab Lion Crown [1]
Combo Fist [2]

Damage serangan fisik ke semua size monster +10%

Per tingkat tempa Combo Fist [2],
Damage dari skill "Chain Crush Combo" +10%
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Set Bonus
Biolab Lion Crown [1]
Asura Bandage [2]

Damage serangan fisik jarak-jauh +10%

Per tingkat tempa Asura Bandage [2],
Damage dari skill "Knuckle Arrow" +10%
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Set Bonus
Biolab Lion Crown [1]
Bright Mace [2]

Damage serangan fisik jarak-jauh +10%

Per tingkat tempa Bright Mace [2],
Damage dari skill "Throw Spirit Sphere" +10%
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Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Sura

For every 2 refine levels, ATK +20.

If refine rate is 7 or higher, ASPD +10%.

If refine rate is 9 or higher, MHP +10%.

If refine rate is 11 or higher, increases physical damage against all size enemies by 10%.
------------------------
Set Bonus:
Biolab Lion Crown
Combo Fist

Increases physical damage against all size enemies by 10%.
Increases Chain Crush Combo damage by 10% per refine rate of Combo Fist.
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Set Bonus:
Biolab Lion Crown
Asura Bandage

Increases long ranged physical damage by 10%.
Increases Knuckle Arrow damage by 10% per refine rate of Asura Bandage.
------------------------
Set Bonus:
Biolab Lion Crown
Bright Mace

Increases long ranged physical damage by 10%.
Increases Throw Spirit Sphere damage by 10% per refine rate of Bright Mace.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Sura Class

A crown created for a participant of a magic experiment.
The elaborate gold design resembles a lion's mane, with a huge emerald in the middle completing a truly royal look.
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For every 2 refine levels, ATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +8 or higher]
Max HP +10%.

[If refined to +11 or higher]
Physical damage inflicted on enemies of any size +10%.

[If equipped with Combo Fists]
Physical damage inflicted on enemies of any size +10%. For every refine level of weapon, [Chain Crush Combo] damage +10%.

[If equipped with Asura Bandage]
Long-ranged physical damage +10%. For every refine level of weapon, [Knuckle Arrow] damage +10%.

[If equipped with Bright Mace]
Long-ranged physical damage +10%. For every refine level of weapon, [Throw Spirit Sphere] damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Sura and subclasses

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bMaxHPrate,10;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben