Item Details

Goat Crown [1] ( BioWeapon_Helm_SC )

ID 400120 Goat Crown [1]
Goat Crown [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Elmo deixado para trás por uma vítima do Biolaboratório.
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A cada 2 refinos:
ATQ e ATQM +20.
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Refino +7 ou mais:
Velocidade de ataque +10%.
Refino +9 ou mais:
ATQ da arma +15%.
Dano mágico +15%.
Refino +11 ou mais:
Dano físico e mágico contra todos os tamanhos +10%.
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Conjunto
[Estripadora]
Pós-conjuração -10%.
A cada refino da arma:
Dano de [Ofensiva Fatal] +10%.
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Conjunto
[Adaga Platina]
Dano mágico de todas as propriedades +10%.
A cada refino da arma:
Dano mágico de todas as propriedades +5%.
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Conjunto
[Triarco]
Dano físico a distância +10%.
A cada refino da arma:
Dano de [Disparo Triplo] +10%.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM.: 0
Peso: 10
Nível necessário: 170
Classes: Renegados e evoluções

Per 2 tingkat tempa,
ATK +20
MATK +20
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Jika tingkat tempa +7 atau lebih,
ASPD +10%
Variable Cast-time -10%
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Jika tingkat tempa +9 atau lebih,
ATK +15%
MATK +15%
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Jika tingkat tempa +11 atau lebih,
Damage serangan (fisik/magic) ke semua size monster +10%
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Set Bonus
Biolab Capricorn Crown [1]
Jack the Knife [2]

After Cast-delay -10%

Per tingkat tempa Jack the Knife [2],
Damage dari skill "Fatal Menace" +10%
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Set Bonus
Biolab Capricorn Crown [1]
Platinum Dagger [2]

Magic damage semua element +10%

Per tingkat tempa Platinum Dagger [2],
Magic damage semua element +5%
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Set Bonus
Biolab Capricorn Crown [1]
Rapid Fire [2]

Damage serangan fisik jarak-jauh +10%

Per tingkat tempa Rapid Fire [2],
Damage dari skill "Triangle Shot" +10%
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Jenis : Headgear
Posisi : Upper
DEF : 10
Berat : 10
Syarat Lv : 170
Job : Shadow Chaser

For every 2 refine levels, ATK +20, MATK +20.

If refine rate is 7 or higher, ASPD +10% and reduces variable casting time by 10%.

If refine rate is 9 or higher, ATK +15% and MATK +15%.

If refine rate is 11 or higher, increases physical and magical damage against all size enemies by 10%.
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Set Bonus:
Biolab Capricorn Crown
Jack the Knife

Reduces global cooldown by 10%,
increases Fatal Menace damage by 10% per refine rate of Jack the Knife.
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Set Bonus:
Biolab Capricorn Crown
Platinum Dagger

Increases all property magical damage by 10%.
Increases all property magical damage by 5% per refine rate of Platinum Dagger.
------------------------
Set Bonus:
Biolab Capricorn Crown
Rapid Fire

Increases long ranged physical damage by 10%.
Increases Triangle Shot damage by 10% per refine rate of Rapid Fire.
------------------------
Type : Headgear
Def : 10
Location : Upper
Weight : 10
Required Level : 170
Class : Shadow Chaser Class

A crown created for a participant of a magic experiment.
Two weightless golden horns that are held in place with special brackets behind the ears. Gives its wearer a stubborn streak and an unparalleled ability to withstand cold alpine climates.
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For every 2 refine levels, ATK +20, MATK +20.

[If refined to +7 or higher]
ASPD +10%.

[If refined to +9 or higher]
Physical damage +15%, magic damage +15%.

[If refined to +11 or higher]
Physical/ magic damage inflicted on enemies of any size +10%.

[If equipped with Jack The Knife]
Cooldown of all skills -10%. For every refine level of weapon, [Fatal Menace] damage +10%.

[If equipped with Platinum Dagger]
All property magic damage +10%, additionally +5% for every refine level of weapon.

[If equipped with Rapid Fire]
Long-ranged physical damage +10%. For every refine level of weapon, [Triangle Shot] damage +10%.
-------------
Class: Headgear
Defense: 10
Location: Upper
Weight: 10
Required Level: 170
Jobs: Shadow Chaser and subclasses

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Ja
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMatk,20*(.@r/2);
bonus bBaseAtk,20*(.@r/2);
if (.@r>=7) {
   bonus bAspdRate,10;
}
if (.@r>=9) {
   bonus bMatkRate,15;
   bonus bAtkRate,15;
}
if (.@r>=11) {
   bonus2 bAddSize,Size_All,10;
   bonus2 bMagicAddSize,Size_All,10;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Nicht angegeben

Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben