Item Details

Faith of Yggdrasil [1] ( Faith_Of_Yggdrasil )

ID 400213 Faith of Yggdrasil [1]
Faith of Yggdrasil [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 5 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Oberes Kopfbedeckung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 10
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Um chapéu ornado com asas e um artefato que permite ao portador se comunicar com os deuses usando a energia da Yggdrasil.
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Resistência a monstros Normais e Chefes +20%.
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Dano físico e mágico contra todos os Tamanhos +10%.
Refino +10 ou mais:
Pós-conjuração -20%.
Dano físico e mágico contra todos os Tamanhos +15% adicional.
Refino +12 ou mais:
Resistência as raças Humano e Doram +13%.
Dano físico e mágico contra todos os Tamanhos +15% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 10
Peso: 50
Nível necessário: 100
Classes: Todas

Topi milik pemuja Tree of Live Yggdrasil
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All Stat +3
Fisikal damage dari Boss & Normal monster (termasuk player) -10%
Fisikal dan Magical damage ke semua Size musuh +10%
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Jika tingkat tempa +7 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +10%
After cast-delay -10%
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Jika tingkat tempa +9 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +10%
Damage yang diterima dari player -7%
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Set Bonus
Valkyrie's Blessing
Faith of Yggdrasil [1]

Fisikal damage dari Boss & Normal monster (termasuk player) -10%
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Jika tingkat tempa Faith of Yggdrasil [1] +7 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +5%
After cast-delay -10%
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Jika tingkat tempa Faith of Yggdrasil [1] +9 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +5%
Damage yang diterima dari player -3%
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Jenis : Helm
Posisi : Upper
Def : 10
Berat : 50
Syarat Lv : 1
Job : Semua Job

A hat worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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Reduce damage taken from normal and boss monsters by 20%.
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Increase physical and magic damage against all size enemies by 10%.
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When refined to +7 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce After Cast Delay by 20%.
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When refined to +9 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce damage taken from Players by 13%.
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Set Bonus:

Faith Of Yggdrasil [1]
Majesty of Yggdrasil [1]

All Basic Status + 10
Increase movement speed.
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Type : Headgear
Def : 10
Location : Upper
Weight : 50
Required Level : 100
Class : All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMdef,10;
bonus bAllStats,3;
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
bonus2 bAddSize,Size_All,((.@r>=9)?40:(.@r>=7?25:10));
bonus2 bMagicAddSize,Size_All,((.@r>=9)?40:(.@r>=7?25:10));
if (.@r>=7)
   bonus bDelayrate,-20;
if (.@r>=9) {
   bonus2 bSubRace,RC_Player_Human,13;
   bonus2 bSubRace,RC_Player_Doram,13;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMdef Gegenstandsbonus
bMdef
Signatur:
bonus bMdef,n;
Beschreibung:
Equipment MDEF + n
bAllStats Gegenstandsbonus
bAllStats
Signatur:
bonus bAllStats,n;
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSubClass Gegenstandsbonus
bSubClass
Signatur:
bonus2 bSubClass,c,x;
Beschreibung:
+x% damage reduction against class c
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bSubRace Gegenstandsbonus
bSubRace
Signatur:
bonus3 bSubRace,r,x,bf;
Beschreibung:
+x% damage reduction against race r with trigger criteria bf
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben