Item Details

Faith of Yggdrasil [1] ( Faith_Of_Yggdrasil )

ID 400213 Faith of Yggdrasil [1]
Faith of Yggdrasil [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 5 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 10
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Um chapéu ornado com asas e um artefato que permite ao portador se comunicar com os deuses usando a energia da Yggdrasil.
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Resistência a monstros Normais e Chefes +20%.
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Dano físico e mágico contra todos os Tamanhos +10%.
Refino +10 ou mais:
Pós-conjuração -20%.
Dano físico e mágico contra todos os Tamanhos +15% adicional.
Refino +12 ou mais:
Resistência as raças Humano e Doram +13%.
Dano físico e mágico contra todos os Tamanhos +15% adicional.
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Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 10 DEFM: 10
Peso: 50
Nível necessário: 100
Classes: Todas

Topi milik pemuja Tree of Live Yggdrasil
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All Stat +3
Fisikal damage dari Boss & Normal monster (termasuk player) -10%
Fisikal dan Magical damage ke semua Size musuh +10%
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Jika tingkat tempa +7 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +10%
After cast-delay -10%
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Jika tingkat tempa +9 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +10%
Damage yang diterima dari player -7%
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Set Bonus
Valkyrie's Blessing
Faith of Yggdrasil [1]

Fisikal damage dari Boss & Normal monster (termasuk player) -10%
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Jika tingkat tempa Faith of Yggdrasil [1] +7 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +5%
After cast-delay -10%
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Jika tingkat tempa Faith of Yggdrasil [1] +9 atau lebih

Additional Fisikal dan Magical damage ke semua Size musuh +5%
Damage yang diterima dari player -3%
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Jenis : Helm
Posisi : Upper
Def : 10
Berat : 50
Syarat Lv : 1
Job : Semua Job

A hat worn by a believer in the Yggdrasil.
It was made using Alfheim tech, which can withstand the power of the world tree.
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All Basic Status + 3
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Reduce damage taken from normal and boss monsters by 20%.
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Increase physical and magic damage against all size enemies by 10%.
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When refined to +7 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce After Cast Delay by 20%.
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When refined to +9 or higher,
Increase physical and magic damage against all size enemies by 15%.
Reduce damage taken from Players by 13%.
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Set Bonus:

Faith Of Yggdrasil [1]
Majesty of Yggdrasil [1]

All Basic Status + 10
Increase movement speed.
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Type : Headgear
Def : 10
Location : Upper
Weight : 50
Required Level : 100
Class : All Jobs

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMdef,10;
bonus bAllStats,3;
bonus2 bSubClass,Class_Normal,20;
bonus2 bSubClass,Class_Boss,20;
bonus2 bAddSize,Size_All,((.@r>=9)?40:(.@r>=7?25:10));
bonus2 bMagicAddSize,Size_All,((.@r>=9)?40:(.@r>=7?25:10));
if (.@r>=7)
   bonus bDelayrate,-20;
if (.@r>=9) {
   bonus2 bSubRace,RC_Player_Human,13;
   bonus2 bSubRace,RC_Player_Doram,13;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
bAllStats Bono de Ítem
bAllStats
Firma:
bonus bAllStats,n;
Descripción:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bSubClass Bono de Ítem
bSubClass
Firma:
bonus2 bSubClass,c,x;
Descripción:
+x% damage reduction against class c
bAddSize Bono de Ítem
bAddSize
Firma:
bonus2 bAddSize,s,x;
Descripción:
+x% physical damage against size s
bMagicAddSize Bono de Ítem
bMagicAddSize
Firma:
bonus2 bMagicAddSize,s,x;
Descripción:
+x% magical damage against size s
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bSubRace Bono de Ítem
bSubRace
Firma:
bonus3 bSubRace,r,x,bf;
Descripción:
+x% damage reduction against race r with trigger criteria bf
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado