[Not for Sale] Raven Of Tomb ( Comp_Raven_Of_Tomb )
| ID 410137 |
|
|||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 1 | Slots: Nicht angegeben | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Mittleres Kopfbedeckung | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 10 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
|
Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
if (readparam(bStr) >= 100) {
bonus2 bAddClass,Class_All,4;
bonus bHit,10;
if (readparam(bStr) >= 120) {
bonus2 bAddClass,Class_All,6;
bonus bHit,10;
}
}
if (readparam(bInt) >= 100) {
bonus bMatkRate,4;
bonus2 bMagicAtkEle,Ele_All,4;
if (readparam(bInt) >= 120) {
bonus bMatkRate,6;
bonus2 bMagicAtkEle,Ele_All,6;
}
}
if (readparam(bDex) >= 100) {
bonus bDelayrate,-3;
bonus bCritical,4;
if (readparam(bDex) >= 120) {
bonus bDelayrate,-3;
bonus bCritical,6;
}
}
if (readparam(bVit) >= 100) {
bonus bMaxHPrate,4;
bonus bAspdRate,4;
if (readparam(bVit) >= 120) {
bonus bMaxHPrate,4;
bonus bAspdRate,4;
}
}
if (readparam(bLuk) >= 100) {
bonus bBaseAtk,20;
bonus bMatk,20;
if (readparam(bLuk) >= 120) {
bonus bBaseAtk,40;
bonus bMatk,40;
}
}
if (readparam(bAgi) >= 100) {
bonus bFlee,10;
bonus bCritAtkRate,7;
if (readparam(bAgi) >= 120) {
bonus bFlee,10;
bonus bCritAtkRate,7;
}
}
Skriptreferenzen
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
readparam
Befehl
readparam
Signatur:
Beschreibung:
This function will return the specified stat of the invoking character, or, if a
character name or character id is specified, of that player. The stat can either
be a number or parameter name, defined in ''.
Some example parameters:
StatusPoint, BaseLevel, SkillPoint, Class, Upper, Zeny, Sex, Weight, MaxWeight,
JobLevel, BaseExp, JobExp, NextBaseExp, NextJobExp, Hp, MaxHp, Sp, MaxSp,
BaseJob, Karma, Manner, bVit, bDex, bAgi, bStr, bInt, bLuk, Ap, MaxAp
All of these also behave as variables, but don't expect to be able to just 'set'
them - some will not work for various internal reasons.
Example 1:
Using this particular information as a function call is not required. Typing this
will return the same result:
Example 2:
You can also use this command to get stat values.
Beispiel:
bStr
Gegenstandsbonus
bStr
Signatur:
Beschreibung:
STR + n
bAddClass
Gegenstandsbonus
bAddClass
Signatur:
Beschreibung:
+x% physical damage against class c
bHit
Gegenstandsbonus
bHit
Signatur:
Beschreibung:
Hit + n
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
bDex
Gegenstandsbonus
bDex
Signatur:
Beschreibung:
DEX + n
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bCritical
Gegenstandsbonus
bCritical
Signatur:
Beschreibung:
Critical + n
bVit
Gegenstandsbonus
bVit
Signatur:
Beschreibung:
VIT + n
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bLuk
Gegenstandsbonus
bLuk
Signatur:
Beschreibung:
LUK + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bAgi
Gegenstandsbonus
bAgi
Signatur:
Beschreibung:
AGI + n
bFlee
Gegenstandsbonus
bFlee
Signatur:
Beschreibung:
Flee + n
bCritAtkRate
Gegenstandsbonus
bCritAtkRate
Signatur:
Beschreibung:
Increases critical damage by +n%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
||||||||||||||||||||||||||||||||||||||||