Item Details

Imperial Breath Armor [1] ( Imperial_Breath_Armor )

ID 450052 Imperial Breath Armor [1]
Imperial Breath Armor [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 0 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 120
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 125 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Preso na conta.
Feito pela honra de Schwartzwald!
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HP máx. +7%.
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Refino +7 ou mais:
Conjuração variável -15%.
Refino +9 ou mais:
HP máx. +7% adicional.
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Conjunto
[Ilustre Bota Física]
[Ilustre Anel Físico]
[Ilustre Capa Física]
Pós-conjuração -5%.
HP máx. +5% adicional.
Dano de [Sopro do Dragão] e [Bafo do Dragão] +10%.
Soma dos refinos 27 ou mais:
HP máx. +5% adicional.
Pós-conjuração -10% adicional.
Dano de [Sopro do Dragão] e [Bafo do Dragão] +15% adicional.
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Tipo: Armadura
DEF: 120 DEFM: 0
Peso: 0
Nível necessário: 125
Classes: Cavaleiros Rúnicos e evoluções

Character-Bound

MaxHP +7%
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Jika tingkat tempa +7 atau lebih,
Variable Cast-time -15%
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Jika tingkat tempa +9 atau lebih,
MaxHP +7%
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Set Bonus
Imperial Breath Armor [1]
Imperial Attack Ring [1]
Imperial Attack Manteau [1]
Imperial Attack Boots [1]

After Cast-delay -5%
MaxHP +5%

Damage dari skill "Dragon's Breath" +10%
Damage dari skill "Dragon's Water Breath" +10%

Jika total tingkat tempa seluruh item +27 atau lebih,
After Cast-delay -10%
MaxHP +5%

Damage dari skill "Dragon's Breath" +15%
Damage dari skill "Dragon's Water Breath" +15%
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Jenis : Armor
DEF : 120
Berat : 0
Syarat Lv : 125
Job : Rune Knight Classes

Noble Rune Knight armor with the Rune-Midgarts crest engraved on it.

Max HP +7%
If refined to 7 or higher,
Variable Cast Time -15%
If refined to 9 or higher,
Max HP +7%

SET BONUS
Imperial Attack Manteau
Imperial Attack Boots
Imperial Attack Ring
After cast delay -5%, Max HP +5%,
Dragon Breath/Dragon Water Breath damage +10%

SET BONUS
Imperial Breath Armor
Imperial Attack Manteau
Imperial Attack Boots
If combined refine levels are 27 or higher,
Additional after cast delay -10%,
Additional Max HP +5%,
Dragon Breath/Dragon Water Breath
additional damage +15%

Class: Armor DEF: 120
Weight: 0
Required Level: 125
Job: Rune Knight Classes

Character Bound.
Noble Rune Knight Armor with Rune-Midgard emblem.
_
Max HP +7%.
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If refined to +7 or higher, -15% Variable Cast Time of all skills.
If refined to +9 or higher, Max HP +7%.
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[When used in conjunction with the Imperial Attack Manteau, Imperial Attack Boots, and Imperial Attack Ring]
After cast delay -5%, Max HP +5%, Dragon Breath and Dragon Water Breath damage +10%.
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[If Imperial Breath Armor, Imperial Attack Manteau, and Imperial Attack Boots are refined to +27 or higher]
Cooldown time of all skills -10%, Max HP +5%, Dragon Breath and Dragon Water Breath damage +15%.
_
Weight: 0
Required Level: 125
Jobs: Rune Knight Jobs

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMaxHPrate,7;
if (.@r>=7)
   bonus bVariableCastrate,-15;
if (.@r>=9)
   bonus bMaxHPrate,7;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben