Item Details

Imperial Super Novice Robe [1] ( Imperial_Snovice_Robe )

ID 450124 Imperial Super Novice Robe [1]
Imperial Super Novice Robe [1] Kaufpreis: 20 zeny Verkaufspreis: 10 zeny Gewicht: 0 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 90
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 125 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Preso na conta.
Feito pela honra de Schwartzwald!
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ATQM +75.
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Refino +7 ou mais:
Velocidade de ataque +5%.
Refino +9 ou mais:
HP máx. +7%.
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Conjunto
[Ilustre Bota Mágica]
[Ilustre Anel Mágico]
[Ilustre Capa Mágica]
Dano mágico +2%.
HP máx. +5% adicional.
Ao realizar ataques físicos, 7% de chance de autoconjurar [Onda Psíquica] nv.1.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Conjuração variável -5% adicional.
Dano de [Onda Psíquica] +7%.
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Tipo: Armadura
DEF: 90 DEFM: 0
Peso: 0
Nível necessário: 125
Classes: Superaprendizes e evoluções

Character-Bound

MATK +75
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Jika tingkat tempa +7 atau lebih,
ASPD +5%
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Jika tingkat tempa +9 atau lebih,
MaxHP +7%
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Set Bonus
Imperial Super Novice Robe [1]
Imperial Magic Ring [1]
Imperial Magic Manteau [1]
Imperial Magic Boots [1]

MATK +2%
MaxHP +5%

Saat melakukan serangan fisik, terdapat chance auto-cast "Psychic Wave Lv1"

Jika total tingkat tempa seluruh item +27 atau lebih,
MATK +3%
MaxHP +5%

Damage dari skill "Psychic Wave" +7%

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Jenis : Armor
DEF : 90
Berat : 0
Syarat Lv : 125
Job : Novice Classes

A noble Super Novice robe with the Rune-Midgarts crest engraved on it.

MATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Max HP +7%

SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Max HP +5%
MATK +2%
Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave.

SET BONUS
Imperial Super Novice Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Max HP +5%
Additional MATK +3%
Psychic Wave damage +7%

Class: Armor DEF: 90
Weight: 0
Required Level: 125
Job: Novice Classes

Character Bound.
Noble Super Novice's Mantle with Rune-Midgard emblem.
_
MATK +75.
_
If refined to +7 or higher, ASPD increases (Attack Delay 5%).
If refined to +9 or higher, Max HP +7%.
_
[When used in conjunction with the Imperial Magic Manteau, Imperial Magic Boots, and Imperial Magic Ring]
Max HP +5%, MATK +2%, chance to use level 1 Psychic Wave if base physical melee attack.
_
[If Imperial Super Novice Robe, Imperial Magic Manteau, and Imperial Magic Boots are refined to +27 or higher]
Max HP +5%, MATK +3%.
Psychic Wave damage +7%.
_
Weight: 0
Required Level: 125
Jobs: Super Novice

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Nein
Kann gehandelt werden? Nein
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Nein
Kann im Lager abgelegt werden? Nein
Kann im Gildenlager abgelegt werden? Nein
Kann per Post versendet werden? Nein
Kann versteigert werden? Nein
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bMatk,75;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus bMaxHPrate,7;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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Nicht angegeben

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben