Item Details

Imperial Super Novice Robe [1] ( Imperial_Snovice_Robe )

ID 450124 Imperial Super Novice Robe [1]
Imperial Super Novice Robe [1] Precio de compra: 20 zeny Precio de venta: 10 zeny Peso: 0 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 90
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 125 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Preso na conta.
Feito pela honra de Schwartzwald!
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ATQM +75.
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Refino +7 ou mais:
Velocidade de ataque +5%.
Refino +9 ou mais:
HP máx. +7%.
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Conjunto
[Ilustre Bota Mágica]
[Ilustre Anel Mágico]
[Ilustre Capa Mágica]
Dano mágico +2%.
HP máx. +5% adicional.
Ao realizar ataques físicos, 7% de chance de autoconjurar [Onda Psíquica] nv.1.
Soma dos refinos 27 ou mais:
Dano mágico +3% adicional.
Conjuração variável -5% adicional.
Dano de [Onda Psíquica] +7%.
--------------------------
Tipo: Armadura
DEF: 90 DEFM: 0
Peso: 0
Nível necessário: 125
Classes: Superaprendizes e evoluções

Character-Bound

MATK +75
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Jika tingkat tempa +7 atau lebih,
ASPD +5%
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Jika tingkat tempa +9 atau lebih,
MaxHP +7%
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Set Bonus
Imperial Super Novice Robe [1]
Imperial Magic Ring [1]
Imperial Magic Manteau [1]
Imperial Magic Boots [1]

MATK +2%
MaxHP +5%

Saat melakukan serangan fisik, terdapat chance auto-cast "Psychic Wave Lv1"

Jika total tingkat tempa seluruh item +27 atau lebih,
MATK +3%
MaxHP +5%

Damage dari skill "Psychic Wave" +7%

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Jenis : Armor
DEF : 90
Berat : 0
Syarat Lv : 125
Job : Novice Classes

A noble Super Novice robe with the Rune-Midgarts crest engraved on it.

MATK +75
If refined to 7 or higher,
Increased ASPD +5%
If refined to 9 or higher,
Max HP +7%

SET BONUS
Imperial Magic Manteau
Imperial Magic Boots
Imperial Magic Ring
Max HP +5%
MATK +2%
Normal Physical Melee attacks create a chance of casting Level 1 Psychic Wave.

SET BONUS
Imperial Super Novice Robe
Imperial Magic Manteau
Imperial Magic Boots
If combined upgrade levels are 27 or higher,
Additional Max HP +5%
Additional MATK +3%
Psychic Wave damage +7%

Class: Armor DEF: 90
Weight: 0
Required Level: 125
Job: Novice Classes

Character Bound.
Noble Super Novice's Mantle with Rune-Midgard emblem.
_
MATK +75.
_
If refined to +7 or higher, ASPD increases (Attack Delay 5%).
If refined to +9 or higher, Max HP +7%.
_
[When used in conjunction with the Imperial Magic Manteau, Imperial Magic Boots, and Imperial Magic Ring]
Max HP +5%, MATK +2%, chance to use level 1 Psychic Wave if base physical melee attack.
_
[If Imperial Super Novice Robe, Imperial Magic Manteau, and Imperial Magic Boots are refined to +27 or higher]
Max HP +5%, MATK +3%.
Psychic Wave damage +7%.
_
Weight: 0
Required Level: 125
Jobs: Super Novice

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse? No
¿Puede comerciarse? No
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito? No
¿Puede colocarse en el almacén? No
¿Puede colocarse en el almacén de guild? No
¿Puede enviarse por correo? No
¿Puede ponerse en subasta? No
Retraso
No especificado
.@r = getrefine();
bonus bMatk,75;
if (.@r>=7)
   bonus bAspdRate,5;
if (.@r>=9)
   bonus bMaxHPrate,7;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatk Bono de Ítem
bMatk
Firma:
bonus bMatk,n;
Descripción:
Magical attack power + n
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado