Item Details

Magical Cloth [1] ( Magical_Cloth )

ID 450132 Magical Cloth [1]
Magical Cloth [1] Kaufpreis: 200000 zeny Verkaufspreis: 100000 zeny Gewicht: 10 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 45
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Vestimenta perfeita para mergulhar de cabeça nas magias, o Robe Mágico foi por muito tempo tendência entre os estudantes.
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Dano mágico de propriedade Fogo, Vento, Água e Terra +5%.
Refino +7 ou mais:
Velocidade de ataque +10%.
Dano mágico de propriedade Fogo, Vento, Água e Terra +2% adicional.
Refino +8 ou mais:
Torna a armadura indestrutível em batalha.
Dano mágico de propriedade Fogo, Vento, Água e Terra +3% adicional.
Refino +9 ou mais:
Dano mágico de propriedade Fogo, Vento, Água e Terra +5% adicional.
Ao realizar ataques físicos, 20% de chance de ativar um [efeito] por 10 segundos.
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Efeito:
Dano de [Lanças de Fogo] [Lanças de Gelo] [Coluna de Pedra] e [Relâmpago] +100%.
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Conjunto
[Carta Feiticeira Celia]
Dano mágico +5%.
Ignora 50% da DEFM de todas as raças.
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Tipo: Armadura
DEF: 45 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Magic Damage dari element Fire, Water, Wind, dan Earth +5%
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Jika tingkat tempa +9 atau lebih,
ASPD +2
Magic Damage dari element Fire, Water, Wind, dan Earth +3%
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Jika tingkat tempa +10 atau lebih,
Item tidak dapat hancur
Magic Damage dari element Fire, Water, Wind, dan Earth +5%
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Jika tingkat tempa +11 atau lebih,
Magic Damage dari element Fire, Water, Wind, dan Earth +7%
Ketika melakukan serangan fisik,
Terdapat peluang meningkatkan 100% Damage skill "Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike" selama 10 detik.
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Set Bonus
Magical Cloth [1]
True Celia Alde Card

Magic Damage +5%
Mengabaikan MDEF dari semua Race Monster (Termasuk Player) sebesar 50%
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Jenis: Equiptment
Def: 45
Posisi: Armor
Berat: 10
Syarat Lv: 100
Job: Semua Job

Increase fire, water, wind, earth property magic damage by 5%.

When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.

SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.

Type : Armor Defense : 45
Weight : 10
Required level : 100
Class : All

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
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Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bMagicAtkEle,Ele_Earth,2;
   bonus2 bMagicAtkEle,Ele_Water,2;
   bonus2 bMagicAtkEle,Ele_Wind,2;
   bonus2 bMagicAtkEle,Ele_Fire,2;
}
if (.@r>=8) {
   bonus bUnbreakableArmor;
   bonus2 bMagicAtkEle,Ele_Earth,3;
   bonus2 bMagicAtkEle,Ele_Water,3;
   bonus2 bMagicAtkEle,Ele_Wind,3;
   bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Earth,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
   bonus2 bMagicAtkEle,Ele_Wind,5;
   bonus2 bMagicAtkEle,Ele_Fire,5;
   autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Gegenstandsbonus
bAspdRate
Signatur:
bonus bAspdRate,n;
Beschreibung:
Attack speed + n%
bUnbreakableArmor Gegenstandsbonus
bUnbreakableArmor
Signatur:
bonus bUnbreakableArmor;
Beschreibung:
Armor cannot be damaged/broken by any means
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben