Item Details

Magical Cloth [1] ( Magical_Cloth )

ID 450132 Magical Cloth [1]
Magical Cloth [1] Precio de compra: 200000 zeny Precio de venta: 100000 zeny Peso: 10 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Armadura
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 45
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 100 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Vestimenta perfeita para mergulhar de cabeça nas magias, o Robe Mágico foi por muito tempo tendência entre os estudantes.
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Dano mágico de propriedade Fogo, Vento, Água e Terra +5%.
Refino +7 ou mais:
Velocidade de ataque +10%.
Dano mágico de propriedade Fogo, Vento, Água e Terra +2% adicional.
Refino +8 ou mais:
Torna a armadura indestrutível em batalha.
Dano mágico de propriedade Fogo, Vento, Água e Terra +3% adicional.
Refino +9 ou mais:
Dano mágico de propriedade Fogo, Vento, Água e Terra +5% adicional.
Ao realizar ataques físicos, 20% de chance de ativar um [efeito] por 10 segundos.
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Efeito:
Dano de [Lanças de Fogo] [Lanças de Gelo] [Coluna de Pedra] e [Relâmpago] +100%.
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Conjunto
[Carta Feiticeira Celia]
Dano mágico +5%.
Ignora 50% da DEFM de todas as raças.
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Tipo: Armadura
DEF: 45 DEFM: 0
Peso: 10
Nível necessário: 100
Classes: Todas

Magic Damage dari element Fire, Water, Wind, dan Earth +5%
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Jika tingkat tempa +9 atau lebih,
ASPD +2
Magic Damage dari element Fire, Water, Wind, dan Earth +3%
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Jika tingkat tempa +10 atau lebih,
Item tidak dapat hancur
Magic Damage dari element Fire, Water, Wind, dan Earth +5%
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Jika tingkat tempa +11 atau lebih,
Magic Damage dari element Fire, Water, Wind, dan Earth +7%
Ketika melakukan serangan fisik,
Terdapat peluang meningkatkan 100% Damage skill "Fire Bolt, Cold Bolt, Lightning Bolt & Earth Spike" selama 10 detik.
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Set Bonus
Magical Cloth [1]
True Celia Alde Card

Magic Damage +5%
Mengabaikan MDEF dari semua Race Monster (Termasuk Player) sebesar 50%
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Jenis: Equiptment
Def: 45
Posisi: Armor
Berat: 10
Syarat Lv: 100
Job: Semua Job

Increase fire, water, wind, earth property magic damage by 5%.

When refined to +7 or higher, additional increase in fire, water, wind, earth property magic damage by 2%, increase ASPD by 10%
When refined to +8 or higher, additional increase in fire, water, wind, earth property magic damage by 3%, armor cannot be destroyed.
When refined to +9 or higher, additional increase in fire, water, wind, earth property magic damage by 5%, adds a chance to increase damage of Fire Bolt, Cold Bolt, Lightning Bolt and Earth Spike by 100% for 10 sec.

SET BONUS
Magical Cloth
True Celia Alde Card
MATK +5%, ignores magical defense of all races by 50%.

Type : Armor Defense : 45
Weight : 10
Required level : 100
Class : All

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus2 bMagicAtkEle,Ele_Earth,5;
bonus2 bMagicAtkEle,Ele_Water,5;
bonus2 bMagicAtkEle,Ele_Wind,5;
bonus2 bMagicAtkEle,Ele_Fire,5;
if (.@r>=7) {
   bonus bAspdRate,10;
   bonus2 bMagicAtkEle,Ele_Earth,2;
   bonus2 bMagicAtkEle,Ele_Water,2;
   bonus2 bMagicAtkEle,Ele_Wind,2;
   bonus2 bMagicAtkEle,Ele_Fire,2;
}
if (.@r>=8) {
   bonus bUnbreakableArmor;
   bonus2 bMagicAtkEle,Ele_Earth,3;
   bonus2 bMagicAtkEle,Ele_Water,3;
   bonus2 bMagicAtkEle,Ele_Wind,3;
   bonus2 bMagicAtkEle,Ele_Fire,3;
}
if (.@r>=9) {
   bonus2 bMagicAtkEle,Ele_Earth,5;
   bonus2 bMagicAtkEle,Ele_Water,5;
   bonus2 bMagicAtkEle,Ele_Wind,5;
   bonus2 bMagicAtkEle,Ele_Fire,5;
   autobonus "{ bonus2 bSkillAtk,\"MG_FIREBOLT\",100; bonus2 bSkillAtk,\"MG_COLDBOLT\",100; bonus2 bSkillAtk,\"MG_LIGHTNINGBOLT\",100; bonus2 bSkillAtk,\"WZ_EARTHSPIKE\",100; }",2000,10000;
}
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMagicAtkEle Bono de Ítem
bMagicAtkEle
Firma:
bonus2 bMagicAtkEle,e,x;
Descripción:
Increases damage of e element magic by x%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAspdRate Bono de Ítem
bAspdRate
Firma:
bonus bAspdRate,n;
Descripción:
Attack speed + n%
bUnbreakableArmor Bono de Ítem
bUnbreakableArmor
Firma:
bonus bUnbreakableArmor;
Descripción:
Armor cannot be damaged/broken by any means
bSkillAtk Bono de Ítem
bSkillAtk
Firma:
bonus2 bSkillAtk,sk,n;
Descripción:
Increases damage of skill sk by n%
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado