Item Details

Neptune Uniform-LT [1] ( Neptune_Uniform_LT )

ID 450387 Neptune Uniform-LT [1]
Neptune Uniform-LT [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 30 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Rüstung
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: 30
Waffenlevel: Nicht angegeben Rüstungslevel: 2 Min. Ausrüstungslevel: 150 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: 1 Element: Neutral Klassen: Nicht angegeben

ATK and MATK +120.
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Every 2 refine level, ATK/MATK +10.
Every 3 refine level, increases Solar Explosion/Full Moon Kick/Eswoo/Curse Explosion damage by 20%.
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When refined to +9 or higher, ATK and MATK +12%.
When refined to +11 or higher, increases physical/magic damage to enemies of all races by 15%.
When refined to +13 or higher, global cooldown reduced by 15%.
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Set Bonus:
Neptune Uniform-LT
Khalitzburg Knight Card

ATK and MATK +12%.
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Set Bonus:
Neptune Uniform-LT
Maya Card

reduces physical/magic damage taken from enemies of all sizes by 30%.
ATK and MATK +15%.
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[Grade Bonus]
[Grade D]
Casting cannot canceled.
Every 2 refine level, Max HP/Max SP/ATK/MATK +1%.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 4%.

[Grade C]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.

[Grade B]
Every 2 refine level, P.ATK/S.MATK +1.
Every 3 refine level, increases physical/magic damage to enemies of all sizes by 5%.

[Grade A]
Every 3 refine level, increases Midnight Kick/Star Burst/Talisman of White Tiger/Exorcism of Malicious Soul damage by 5%.
When refined to +13 or higher, increases melee physical damage and all properties magic damage increases by 25%.
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Type: Armor
Def: 30
Weight: 30
Armor Level: 2
Required Level: 150
Class: All Jobs

Alle

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus bBaseAtk,120+(10*(.@r/2));
bonus bMatk,120+(10*(.@r/2));
bonus2 bSkillAtk,"SJ_SOLARBURST",20*(.@r/3);
bonus2 bSkillAtk,"SJ_FULLMOONKICK",20*(.@r/3);
bonus2 bSkillAtk,"SL_SWOO",20*(.@r/3);
bonus2 bSkillAtk,"SP_CURSEEXPLOSION",20*(.@r/3);
if (.@r>=9) {
   bonus bAtkRate,12;
   bonus bMatkRate,12;
   if (.@r>=11) {
       bonus2 bAddRace,RC_All,15;
       bonus2 bMagicAddRace,RC_All,15;
       if (.@r>=13) {
            bonus bDelayrate,-15;
       }
   }
}
if (.@g>=ENCHANTGRADE_D) {
   bonus bNoCastCancel;
   bonus bMaxHPrate,.@r/2;
   bonus bMaxSPrate,.@r/2;
   bonus bAtkRate,.@r/2;
   bonus bMatkRate,.@r/2;
   bonus2 bAddSize,Size_All,4*(.@r/3);
   bonus2 bMagicAddSize,Size_All,4*(.@r/3);
}
if (.@g>=ENCHANTGRADE_C) {
   bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",5*(.@r/3);
   bonus2 bSkillAtk,"SKE_STAR_BURST",5*(.@r/3);
   bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",5*(.@r/3);
   bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_B) {
   bonus bPAtk,.@r/2;
   bonus bSMatk,.@r/2;
   bonus2 bAddSize,Size_All,5*(.@r/3);
   bonus2 bMagicAddSize,Size_All,5*(.@r/3);
}
if (.@g>=ENCHANTGRADE_A) {
   bonus2 bSkillAtk,"SKE_MIDNIGHT_KICK",5*(.@r/3);
   bonus2 bSkillAtk,"SKE_STAR_BURST",5*(.@r/3);
   bonus2 bSkillAtk,"SOA_TALISMAN_OF_WHITE_TIGER",5*(.@r/3);
   bonus2 bSkillAtk,"SOA_EXORCISM_OF_MALICIOUS_SOUL",5*(.@r/3);
   if (.@r>=13) {
       bonus bShortAtkRate,25;
       bonus2 bMagicAtkEle,Ele_All,25;
   }
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
getenchantgrade Befehl
getenchantgrade
Signatur:
getenchantgrade({<equipment slot>,<char_id>})
Beschreibung:
function is called or the specified equipment slot. If nothing is equipped there, it returns -1. Valid equipment slots are: EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default) For a list of others equipment slots see 'getequipid'.
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bAtkRate Gegenstandsbonus
bAtkRate
Signatur:
bonus bAtkRate,n;
Beschreibung:
ATK + n% that won't interfere with Damage modifier and SC_EDP (renewal mode only)
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bAddRace Gegenstandsbonus
bAddRace
Signatur:
bonus2 bAddRace,r,x;
Beschreibung:
+x% physical damage against race r
bMagicAddRace Gegenstandsbonus
bMagicAddRace
Signatur:
bonus2 bMagicAddRace,r,x;
Beschreibung:
+x% magical damage against race r
bDelayrate Gegenstandsbonus
bDelayrate
Signatur:
bonus bDelayrate,n;
Beschreibung:
Increases skill delay by n%
bNoCastCancel Gegenstandsbonus
bNoCastCancel
Signatur:
bonus bNoCastCancel;
Beschreibung:
Prevents casting from being interrupted when hit (does not work in GvG)
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bMagicAddSize Gegenstandsbonus
bMagicAddSize
Signatur:
bonus2 bMagicAddSize,s,x;
Beschreibung:
+x% magical damage against size s
bPAtk Gegenstandsbonus
bPAtk
Signatur:
bonus bPAtk,n;
Beschreibung:
PAtk + n
bSMatk Gegenstandsbonus
bSMatk
Signatur:
bonus bSMatk,n;
Beschreibung:
SMatk + n
bShortAtkRate Gegenstandsbonus
bShortAtkRate
Signatur:
bonus bShortAtkRate,n;
Beschreibung:
Increases damage of short ranged attacks by n%
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 2 Ja Nicht angegeben 2 Details

Nicht angegeben