Forbidden Grimoire II-LT [1] ( Forbidden_Grimoire2_LT )
| ID 460097 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 50 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Schild | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: 100 | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 210 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Vierte Klassen., Alle Third Klassen. | |||||||||||||||||||||||||||||||||||||
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Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus bAspd,3;
bonus bMagicHPGainValue,500;
bonus bMaxHP,500*.@r;
bonus2 bMagicAtkEle,Ele_Fire,8*(.@r/3);
bonus2 bMagicAtkEle,Ele_Wind,8*(.@r/3);
if (.@r>=9) {
bonus2 bSkillCooldown,"EM_CONFLAGRATION",-300;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-300;
}
if (.@g>=ENCHANTGRADE_D) {
bonus bDelayrate,-10;
if (.@g>=ENCHANTGRADE_C) {
bonus2 bSkillCooldown,"EM_CONFLAGRATION",-300;
bonus2 bSkillCooldown,"EM_LIGHTNING_LAND",-300;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bMagicAddRace,RC_All,20;
bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-40000;
bonus2 bSkillCooldown,"SO_SUMMON_AGNI",-40000;
bonus2 bSkillCooldown,"EM_SUMMON_ELEMENTAL_ARDOR",-300000;
bonus2 bSkillCooldown,"EM_SUMMON_ELEMENTAL_PROCELLA",-300000;
}
}
}
if (.@g>=ENCHANTGRADE_B)
autobonus "{ bonus bSpl,100; bonus bSMatk,20; bonus2 bHPLossRate,500,1000; }",40,10000,BF_MAGIC;
else if (.@r>=11)
autobonus "{ bonus bSpl,50; bonus bSMatk,10; bonus2 bHPLossRate,500,1000; }",40,10000,BF_MAGIC;
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bAspd
Gegenstandsbonus
bAspd
Signatur:
Beschreibung:
Attack speed + n
bMagicHPGainValue
Gegenstandsbonus
bMagicHPGainValue
Signatur:
Beschreibung:
Heals +n HP when killing an enemy with a magical attack
bMaxHP
Gegenstandsbonus
bMaxHP
Signatur:
Beschreibung:
MaxHP + n
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bSkillCooldown
Gegenstandsbonus
bSkillCooldown
Signatur:
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bMagicAddRace
Gegenstandsbonus
bMagicAddRace
Signatur:
Beschreibung:
+x% magical damage against race r
bSpl
Gegenstandsbonus
bSpl
Signatur:
Beschreibung:
SPL + n
bSMatk
Gegenstandsbonus
bSMatk
Signatur:
Beschreibung:
SMatk + n
bHPLossRate
Gegenstandsbonus
bHPLossRate
Signatur:
Beschreibung:
Lose n HP every t milliseconds
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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