Item Details

Phantom Sneakers [1] ( aegis_470298 )

ID 470298 Phantom Sneakers [1]
Phantom Sneakers [1] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 20 Slots: 1
Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. Untertyp: Nicht angegeben Geschlecht: Beide Orte: Schuhe
Angriff: Nicht angegeben Magie Angriff: Nicht angegeben Reichweite: Nicht angegeben Verteidigung: Nicht angegeben
Waffenlevel: Nicht angegeben Rüstungslevel: 1 Min. Ausrüstungslevel: 170 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Nicht angegeben

Calçados usados por uma pessoa que sacrificou sua vida. Dizem que é assombrado.
--------------------------
Dano mágico +5%.
HP e SP máx. +7%.
Refino +8 ou mais:
Conjuração variável -10%.
Refino +10 ou mais:
Conjuração fixa -0,5 segundos.
Refino +12 ou mais:
Dano mágico de todas as propriedades +15%.
--------------------------
Conjunto
[Aura Fantasma]
INT base 130 ou mais:
Conjuração fixa -0,5 segundos adicional.
Ao realizar ataques mágicos, 1,5% de chance de ativar um Efeito por 5 segundos.
----
Efeito:
INT +70.
--------------------------
Conjunto
[Banjo Negro] ou
[Chibata Coração]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Onda Psíquica] +3%.
Soma dos refinos 18 ou mais:
Ao usar [Ruído Estridente] 7% de chance de autoconjurar [Onda Psíquica] nv.5.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Gravitação]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Cometa] +3%.
Soma dos refinos 18 ou mais:
Recarga de [Cometa] -10 segundos.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Varinha de Rosas Cálidas]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Chamas de Hela] +3%.
Soma dos refinos 18 ou mais:
Recarga de [Meteoro Escarlate] -1 segundo.
Recarga de [Chamas de Hela] -1,5 segundos.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Castigo Diamante]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Castigo de Nerthus] +3%.
Soma dos refinos 18 ou mais:
Conjuração variável de [Castigo de Nerthus] -100%.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Lança Psíquica]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
INT +2.
Soma dos refinos 18 ou mais:
Recarga de [Onda Psíquica] -1 segundo.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Tipo: Calçado
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 170
Classes: Todas

MATK +5%
MaxHP +7%
MaxSP +7%
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Jika tingkat tempa +8 atau lebih,
Variable Cast-time -10%
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Jika tingkat tempa +10 atau lebih,
Fixed cast-time -0,5 detik
------------------------
Jika tingkat tempa +12 atau lebih,
Meningkatkan magic damage semua element +15%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Fallen Subject Aura

Jika base INT 130 atau lebih,
Saat melakukan serangan magic, terdapat 1,5% chance untuk meningkatkan INT +70 selama 5 detik,
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Gravitation Staff [2]

Jika total tingkat tempa set +22 atau lebih,
Damage serangan magic ke semua element monster +10%
Cooldown skill "Comet" -10 detik
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Crimson Rose Stick [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Hell Inferno" dan "Crimson Rock" -1 detik
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Psychic Spear Rod [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Psychic Wave"
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Dust Grave [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Earth Grave"
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Heart Whip [2]

Jika total tingkat tempa set +22 atau lebih,
Saat menggunakan skill "Reverberation" terdapat chance 7% untuk mengaktifkan skill "Metallic Sound" Lv.3
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Black Circle [2]

Jika total tingkat tempa set +22 atau lebih,
Saat menggunakan skill "Reverberation" terdapat chance 7% untuk mengaktifkan skill "Metallic Sound" Lv.3
Damage serangan magic ke semua element monster +10%
------------------------
Posisi : Shoes
Def : 0
Berat : 20
Syarat Lv : 170
Job : Semua Job

Alle

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
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Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
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.@r = getrefine();
bonus bMatkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8)
   bonus bVariableCastrate,-10;
if (.@r>=10)
   bonus bFixedCast,-500;
if (.@r>=12)
   bonus2 bMagicAddEle,Ele_All,15;
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bMatkRate Gegenstandsbonus
bMatkRate
Signatur:
bonus bMatkRate,n;
Beschreibung:
Magical attack power + n%
bMaxHPrate Gegenstandsbonus
bMaxHPrate
Signatur:
bonus bMaxHPrate,n;
Beschreibung:
MaxHP + n%
bMaxSPrate Gegenstandsbonus
bMaxSPrate
Signatur:
bonus bMaxSPrate,n;
Beschreibung:
MaxSP + n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCast Gegenstandsbonus
bFixedCast
Signatur:
bonus bFixedCast,t;
Beschreibung:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddEle Gegenstandsbonus
bMagicAddEle
Signatur:
bonus2 bMagicAddEle,e,x;
Beschreibung:
+x% magical damage against element e
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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

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Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Rüstung 1 Ja Nicht angegeben 1 Details

Nicht angegeben