Item Details

Phantom Sneakers [1] ( aegis_470298 )

ID 470298 Phantom Sneakers [1]
Phantom Sneakers [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 20 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Zapatos
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: No especificado
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 170 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Calçados usados por uma pessoa que sacrificou sua vida. Dizem que é assombrado.
--------------------------
Dano mágico +5%.
HP e SP máx. +7%.
Refino +8 ou mais:
Conjuração variável -10%.
Refino +10 ou mais:
Conjuração fixa -0,5 segundos.
Refino +12 ou mais:
Dano mágico de todas as propriedades +15%.
--------------------------
Conjunto
[Aura Fantasma]
INT base 130 ou mais:
Conjuração fixa -0,5 segundos adicional.
Ao realizar ataques mágicos, 1,5% de chance de ativar um Efeito por 5 segundos.
----
Efeito:
INT +70.
--------------------------
Conjunto
[Banjo Negro] ou
[Chibata Coração]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Onda Psíquica] +3%.
Soma dos refinos 18 ou mais:
Ao usar [Ruído Estridente] 7% de chance de autoconjurar [Onda Psíquica] nv.5.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Gravitação]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Cometa] +3%.
Soma dos refinos 18 ou mais:
Recarga de [Cometa] -10 segundos.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Varinha de Rosas Cálidas]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Chamas de Hela] +3%.
Soma dos refinos 18 ou mais:
Recarga de [Meteoro Escarlate] -1 segundo.
Recarga de [Chamas de Hela] -1,5 segundos.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Castigo Diamante]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
Dano de [Castigo de Nerthus] +3%.
Soma dos refinos 18 ou mais:
Conjuração variável de [Castigo de Nerthus] -100%.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Conjunto
[Lança Psíquica]
Dano mágico contra todos os Tamanhos +10%.
A cada refino do Calçado:
INT +2.
Soma dos refinos 18 ou mais:
Recarga de [Onda Psíquica] -1 segundo.
Soma dos refinos 22 ou mais:
Dano mágico contra oponentes de todas as propriedades +20%.
--------------------------
Tipo: Calçado
DEF: 0 DEFM: 0
Peso: 20
Nível necessário: 170
Classes: Todas

MATK +5%
MaxHP +7%
MaxSP +7%
------------------------
Jika tingkat tempa +8 atau lebih,
Variable Cast-time -10%
------------------------
Jika tingkat tempa +10 atau lebih,
Fixed cast-time -0,5 detik
------------------------
Jika tingkat tempa +12 atau lebih,
Meningkatkan magic damage semua element +15%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Fallen Subject Aura

Jika base INT 130 atau lebih,
Saat melakukan serangan magic, terdapat 1,5% chance untuk meningkatkan INT +70 selama 5 detik,
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Gravitation Staff [2]

Jika total tingkat tempa set +22 atau lebih,
Damage serangan magic ke semua element monster +10%
Cooldown skill "Comet" -10 detik
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Crimson Rose Stick [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Hell Inferno" dan "Crimson Rock" -1 detik
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Psychic Spear Rod [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Psychic Wave"
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Dust Grave [2]

Jika total tingkat tempa set +22 atau lebih,
Cooldown skill "Earth Grave"
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Heart Whip [2]

Jika total tingkat tempa set +22 atau lebih,
Saat menggunakan skill "Reverberation" terdapat chance 7% untuk mengaktifkan skill "Metallic Sound" Lv.3
Damage serangan magic ke semua element monster +10%
------------------------
[Set Bonus]
[R] Biolab Shoes (V2-3) [1]
Black Circle [2]

Jika total tingkat tempa set +22 atau lebih,
Saat menggunakan skill "Reverberation" terdapat chance 7% untuk mengaktifkan skill "Metallic Sound" Lv.3
Damage serangan magic ke semua element monster +10%
------------------------
Posisi : Shoes
Def : 0
Berat : 20
Syarat Lv : 170
Job : Semua Job

Todo

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
bonus bMatkRate,5;
bonus bMaxHPrate,7;
bonus bMaxSPrate,7;
if (.@r>=8)
   bonus bVariableCastrate,-10;
if (.@r>=10)
   bonus bFixedCast,-500;
if (.@r>=12)
   bonus2 bMagicAddEle,Ele_All,15;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
bMatkRate Bono de Ítem
bMatkRate
Firma:
bonus bMatkRate,n;
Descripción:
Magical attack power + n%
bMaxHPrate Bono de Ítem
bMaxHPrate
Firma:
bonus bMaxHPrate,n;
Descripción:
MaxHP + n%
bMaxSPrate Bono de Ítem
bMaxSPrate
Firma:
bonus bMaxSPrate,n;
Descripción:
MaxSP + n%
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bVariableCastrate Bono de Ítem
bVariableCastrate
Firma:
bonus2 bVariableCastrate,sk,n;
Descripción:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bFixedCast Bono de Ítem
bFixedCast
Firma:
bonus bFixedCast,t;
Descripción:
Increases fixed cast time of all skills by t milliseconds (has effect in RENEWAL_CAST only)
bMagicAddEle Bono de Ítem
bMagicAddEle
Firma:
bonus2 bMagicAddEle,e,x;
Descripción:
+x% magical damage against element e
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

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Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado