Twin Shadow Mirror Cloak-LT [1] ( Dual_SW_Cape_LT )
| ID 480522 |
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Kaufpreis: zeny | Verkaufspreis: 0 zeny | Gewicht: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Umhang/Robe | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 2 | Min. Ausrüstungslevel: 130 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: 1 | Gradierbar: 1 | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Alle Nicht angegeben
Flaggen
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Verzögerung
Nicht angegeben
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,5+(.@r/2);
bonus bBaseAtk,15*(.@r/3);
bonus bMatk,15*(.@r/3);
bonus2 bAddClass,Class_All,.@r/3;
bonus bMatkRate,.@r/3;
bonus2 bAddEle,Ele_All,4*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@r>=9) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bDelayrate,-7;
bonus bVariableCastrate,-15;
if (.@r>=11) {
bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bAddClass,Class_All,7;
bonus bMatkRate,7;
bonus bAspdRate,15;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,50;
bonus bMatk,50;
if (.@g>=ENCHANTGRADE_C) {
bonus bAllTraitStats,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
}
}
}
}
Skriptreferenzen
getrefine
Befehl
getrefine
Signatur:
Beschreibung:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Befehl
getenchantgrade
Signatur:
Beschreibung:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bAllStats
Gegenstandsbonus
bAllStats
Signatur:
Beschreibung:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk
Gegenstandsbonus
bBaseAtk
Signatur:
Beschreibung:
Basic attack power + n
bMatk
Gegenstandsbonus
bMatk
Signatur:
Beschreibung:
Magical attack power + n
bAddClass
Gegenstandsbonus
bAddClass
Signatur:
Beschreibung:
+x% physical damage against class c
bMatkRate
Gegenstandsbonus
bMatkRate
Signatur:
Beschreibung:
Magical attack power + n%
bAddEle
Gegenstandsbonus
bAddEle
Signatur:
Beschreibung:
+x% physical damage against element e with trigger criteria bf
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bDelayrate
Gegenstandsbonus
bDelayrate
Signatur:
Beschreibung:
Increases skill delay by n%
bVariableCastrate
Gegenstandsbonus
bVariableCastrate
Signatur:
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAspdRate
Gegenstandsbonus
bAspdRate
Signatur:
Beschreibung:
Attack speed + n%
bAllTraitStats
Gegenstandsbonus
bAllTraitStats
Signatur:
Beschreibung:
POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
bAddRace
Gegenstandsbonus
bAddRace
Signatur:
Beschreibung:
+x% physical damage against race r
bMagicAddRace
Gegenstandsbonus
bMagicAddRace
Signatur:
Beschreibung:
+x% magical damage against race r
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
Nicht angegeben Nicht angegeben Nicht angegeben Nicht angegeben |
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