Twin Shadow Mirror Cloak-LT [1] ( Dual_SW_Cape_LT )
| ID 480522 |
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Prix d'achat: zeny | Prix de vente: 0 zeny | Poids: 10 | Emplacements: 1 | ||||||||||||||||||||||||||||||||||||
| Type: Armure/Vêtement/Bottes/Coiffure/Accessoire. | Sous-type: Non spécifié | Genre: Les deux | Lieux: Vêtement/Robe | |||||||||||||||||||||||||||||||||||||
| Attaque: Non spécifié | Attaque magique: Non spécifié | Portée: Non spécifié | Défense: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Niveau d'arme: Non spécifié | Niveau d'armure: 2 | Niveau d'équipement min.: 130 | Niveau d'équipement max.: Non spécifié | |||||||||||||||||||||||||||||||||||||
| Affûtage: 1 | Améliorable: 1 | Élément: Neutre | Classes: Non spécifié | |||||||||||||||||||||||||||||||||||||
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Tous Non spécifié
Drapeaux
Empilement
Non spécifié
Utilisation
Non spécifié
Commerce
Délai
Non spécifié
.@r = getrefine();
.@g = getenchantgrade();
bonus bAllStats,5+(.@r/2);
bonus bBaseAtk,15*(.@r/3);
bonus bMatk,15*(.@r/3);
bonus2 bAddClass,Class_All,.@r/3;
bonus bMatkRate,.@r/3;
bonus2 bAddEle,Ele_All,4*(.@r/4);
bonus2 bMagicAtkEle,Ele_All,4*(.@r/4);
if (.@r>=9) {
bonus2 bAddClass,Class_All,5;
bonus bMatkRate,5;
bonus bDelayrate,-7;
bonus bVariableCastrate,-15;
if (.@r>=11) {
bonus bBaseAtk,50;
bonus bMatk,50;
bonus2 bAddClass,Class_All,7;
bonus bMatkRate,7;
bonus bAspdRate,15;
}
}
if (.@g>=ENCHANTGRADE_D) {
bonus bBaseAtk,50;
bonus bMatk,50;
if (.@g>=ENCHANTGRADE_C) {
bonus bAllTraitStats,5;
if (.@g>=ENCHANTGRADE_B) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
if (.@g>=ENCHANTGRADE_A) {
bonus2 bAddRace,RC_All,10;
bonus2 bMagicAddRace,RC_All,10;
}
}
}
}
Références du Script
getrefine
Commande
getrefine
Signature:
Description:
function is called.
This function is intended for use in item scripts.
getenchantgrade
Commande
getenchantgrade
Signature:
Description:
function is called or the specified equipment slot. If nothing is
equipped there, it returns -1.
Valid equipment slots are:
EQI_COMPOUND_ON - Item slot that calls this script (In context of item script) (default)
For a list of others equipment slots see 'getequipid'.
bAllStats
Bonus d’Objet
bAllStats
Signature:
Description:
STR + n, AGI + n, VIT + n, INT + n, DEX + n, LUK + n
bBaseAtk
Bonus d’Objet
bBaseAtk
Signature:
Description:
Basic attack power + n
bMatk
Bonus d’Objet
bMatk
Signature:
Description:
Magical attack power + n
bAddClass
Bonus d’Objet
bAddClass
Signature:
Description:
+x% physical damage against class c
bMatkRate
Bonus d’Objet
bMatkRate
Signature:
Description:
Magical attack power + n%
bAddEle
Bonus d’Objet
bAddEle
Signature:
Description:
+x% physical damage against element e with trigger criteria bf
bMagicAtkEle
Bonus d’Objet
bMagicAtkEle
Signature:
Description:
Increases damage of e element magic by x%
if
Commande
if
Signature:
Description:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Exemple:
bDelayrate
Bonus d’Objet
bDelayrate
Signature:
Description:
Increases skill delay by n%
bVariableCastrate
Bonus d’Objet
bVariableCastrate
Signature:
Description:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bAspdRate
Bonus d’Objet
bAspdRate
Signature:
Description:
Attack speed + n%
bAllTraitStats
Bonus d’Objet
bAllTraitStats
Signature:
Description:
POW + n, STA + n, WIS + n, SPL + n, CON + n, CRT + n
bAddRace
Bonus d’Objet
bAddRace
Signature:
Description:
+x% physical damage against race r
bMagicAddRace
Bonus d’Objet
bMagicAddRace
Signature:
Description:
+x% magical damage against race r
Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Références du ScriptAucune référence documentée n’a été détectée dans ce script. Non spécifié Non spécifié Non spécifié
Non spécifié Non spécifié Non spécifié Non spécifié |
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