Glittering Cat Choker [1] ( Glittering_Cat_Choker )
| ID 490149 |
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Kaufpreis: 20 zeny | Verkaufspreis: 10 zeny | Gewicht: 10 | Slots: 1 | ||||||||||||||||||||||||||||||||||||
| Typ: Rüstung/Umhang/Schuhe/Kopfbedeckung/Accessoire-Gegenstand. | Untertyp: Nicht angegeben | Geschlecht: Beide | Orte: Rechtes Accessoire + Linkes Accessoire | |||||||||||||||||||||||||||||||||||||
| Angriff: Nicht angegeben | Magie Angriff: Nicht angegeben | Reichweite: Nicht angegeben | Verteidigung: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Waffenlevel: Nicht angegeben | Rüstungslevel: 1 | Min. Ausrüstungslevel: 100 | Max. Ausrüstungslevel: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
| Veredelbar: Nicht angegeben | Gradierbar: Nicht angegeben | Element: Neutral | Klassen: Nicht angegeben | |||||||||||||||||||||||||||||||||||||
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Envolver o pescoço com essa fofura é o novo ápice da boa moda. Dourado então, fica quase impossível resistir. Não dá pra parcelar, mas pode pagar em novelos de lã. Magic Damage ke All size monster +7% The latest fashion to pay attention to this year, which is a popular brand in the kingdom of Rune Midgard. One of the most popular new products in the world of Rune Midgard fashion. Alle Nicht angegeben
Flaggen
Stapelung
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Verwendung
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Handel
Verzögerung
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.@a = (getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST")+getskilllv("SU_CN_METEOR")+getskilllv("SU_CN_POWDERING")+getskilllv("SU_CHATTERING")+getskilllv("SU_MEOWMEOW")+getskilllv("SU_NYANGGRASS"));
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",BaseLevel/7;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@a;
bonus bMdef,.@a;
}
if (getskilllv("SU_CHATTERING") == 5) {
bonus bMaxHPrate,15;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("SU_NYANGGRASS") == 5) {
bonus2 bSkillUseSP,"SU_SV_STEMSPEAR",10;
bonus2 bResEff,Eff_Stun,5000;
}
if (getskilllv("SU_MEOWMEOW") == 5) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
}
Skriptreferenzen
getskilllv
Befehl
getskilllv
Signatur:
Beschreibung:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Beispiel:
bMdef
Gegenstandsbonus
bMdef
Signatur:
Beschreibung:
Equipment MDEF + n
bInt
Gegenstandsbonus
bInt
Signatur:
Beschreibung:
INT + n
bMagicAddSize
Gegenstandsbonus
bMagicAddSize
Signatur:
Beschreibung:
+x% magical damage against size s
bSkillAtk
Gegenstandsbonus
bSkillAtk
Signatur:
Beschreibung:
Increases damage of skill sk by n%
if
Befehl
if
Signatur:
Beschreibung:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Beispiel:
bMaxHPrate
Gegenstandsbonus
bMaxHPrate
Signatur:
Beschreibung:
MaxHP + n%
bMagicHPGainValue
Gegenstandsbonus
bMagicHPGainValue
Signatur:
Beschreibung:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Gegenstandsbonus
bMagicSPGainValue
Signatur:
Beschreibung:
Heals +n SP when killing an enemy with a magical attack
bSkillUseSP
Gegenstandsbonus
bSkillUseSP
Signatur:
Beschreibung:
Decreases SP consumption of skill sk by n
bResEff
Gegenstandsbonus
bResEff
Signatur:
Beschreibung:
Adds a n/100% tolerance to status eff
bMagicAtkEle
Gegenstandsbonus
bMagicAtkEle
Signatur:
Beschreibung:
Increases damage of e element magic by x%
Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben SkriptreferenzenFür dieses Skript wurden keine dokumentierten Referenzen erkannt. Nicht angegeben Nicht angegeben Nicht angegeben
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