Glittering Cat Choker [1] ( Glittering_Cat_Choker )
| ID 490149 |
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Precio de compra: 20 zeny | Precio de venta: 10 zeny | Peso: 10 | Ranuras: 1 | ||||||||||||||||||||||||||||||||||||
| Tipo: Equipamiento. | Subtipo: No especificado | Género: Ambos | Ubicaciones: Accesorio_Derecho + Accesorio_Izquierdo | |||||||||||||||||||||||||||||||||||||
| Ataque: No especificado | Ataque mágico: No especificado | Alcance: No especificado | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||
| Nivel de arma: No especificado | Nivel de armadura: 1 | Nivel de Equipamiento (Mín.): 100 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||
| Refinable: No especificado | Graduable: No especificado | Elemento: Neutral | Clases: No especificado | |||||||||||||||||||||||||||||||||||||
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Envolver o pescoço com essa fofura é o novo ápice da boa moda. Dourado então, fica quase impossível resistir. Não dá pra parcelar, mas pode pagar em novelos de lã. Magic Damage ke All size monster +7% The latest fashion to pay attention to this year, which is a popular brand in the kingdom of Rune Midgard. One of the most popular new products in the world of Rune Midgard fashion. Todo No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@a = (getskilllv("SU_SV_STEMSPEAR")+getskilllv("SU_SV_ROOTTWIST")+getskilllv("SU_CN_METEOR")+getskilllv("SU_CN_POWDERING")+getskilllv("SU_CHATTERING")+getskilllv("SU_MEOWMEOW")+getskilllv("SU_NYANGGRASS"));
bonus bMdef,15;
bonus bInt,7;
bonus2 bMagicAddSize,Size_All,10;
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",BaseLevel/7;
if (getskilllv("SU_SPIRITOFLAND") == 1) {
bonus2 bSkillAtk,"SU_SV_STEMSPEAR",.@a;
bonus bMdef,.@a;
}
if (getskilllv("SU_CHATTERING") == 5) {
bonus bMaxHPrate,15;
bonus bMagicHPGainValue,100;
bonus bMagicSPGainValue,10;
}
if (getskilllv("SU_NYANGGRASS") == 5) {
bonus2 bSkillUseSP,"SU_SV_STEMSPEAR",10;
bonus2 bResEff,Eff_Stun,5000;
}
if (getskilllv("SU_MEOWMEOW") == 5) {
bonus2 bMagicAtkEle,Ele_Fire,10;
bonus2 bMagicAtkEle,Ele_Water,10;
bonus2 bMagicAtkEle,Ele_Wind,10;
bonus2 bMagicAtkEle,Ele_Earth,10;
bonus2 bMagicAtkEle,Ele_Ghost,10;
}
Referencias del Script
getskilllv
Comando
getskilllv
Firma:
Descripción:
character has. If they don't have the skill, 0 will be returned. The full list
of character skills is available in ''.
There are two main uses for this function, it can check whether the character
has a skill or not, and it can tell you if the level is high enough.
Example 1:
Example 2:
Ejemplo:
bMdef
Bono de Ítem
bMdef
Firma:
Descripción:
Equipment MDEF + n
bInt
Bono de Ítem
bInt
Firma:
Descripción:
INT + n
bMagicAddSize
Bono de Ítem
bMagicAddSize
Firma:
Descripción:
+x% magical damage against size s
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bMaxHPrate
Bono de Ítem
bMaxHPrate
Firma:
Descripción:
MaxHP + n%
bMagicHPGainValue
Bono de Ítem
bMagicHPGainValue
Firma:
Descripción:
Heals +n HP when killing an enemy with a magical attack
bMagicSPGainValue
Bono de Ítem
bMagicSPGainValue
Firma:
Descripción:
Heals +n SP when killing an enemy with a magical attack
bSkillUseSP
Bono de Ítem
bSkillUseSP
Firma:
Descripción:
Decreases SP consumption of skill sk by n
bResEff
Bono de Ítem
bResEff
Firma:
Descripción:
Adds a n/100% tolerance to status eff
bMagicAtkEle
Bono de Ítem
bMagicAtkEle
Firma:
Descripción:
Increases damage of e element magic by x%
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado No especificado
No especificado No especificado No especificado No especificado |
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