Item Details

Light Blade [2] ( Light_Blade )

ID 500003 Light Blade [2]
Light Blade [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 100 Slots: 2
Typ: Waffengegenstand. Untertyp: Einhandschwert Geschlecht: Beide Orte: Waffe
Angriff: 130 Magie Angriff: 170 Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 100 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Ao brandir essa espada antiga, raios de luzes cortam os céus e liberam seu poder.
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A cada 2 refinos:
ATQM +10.
A cada 3 refinos:
Dano de [Luz da Criação] e [Gloria Domini] +5%.
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Refino +9 ou mais:
Conjuração variável -10%.
Refino +11 ou mais:
Dano mágico de propriedade Sagrado +15%.
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Conjunto
[Botas Ancestrais]
Ao realizar ataques mágicos:
3% de chance de ativar um [efeito] por 7 segundos.
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Efeito:
INT +20.
Dano mágico +15%.
--------------------------
Tipo: Espada
ATQ: 130 ATQM: 170
Peso: 100
Nível da arma: 4
Nível necessário: 100
Classes: Guardiões Reais e evoluções

Pedang cahaya yang dibuat dengan Ancient Technology yang telah lama hilang.
Kekuatannya akan bereaksi terhadap Ancient Hero Boots.
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MATK + 170.
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Tiap 2 level tempa, MATK +10.
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Tiap 3 level tempa, Menambah damage Gloria Domini dan Genesis Ray sebesar 5%.
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Saat level tempa +9 atau lebih, mengurangi Variable Cast time sebesar 10%.
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Saat level tempa +11 atau lebih, menambah Holy property magical damage sebesar 15%.
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Saat dikenakan dengan Ancient Hero Boots, saat melakukan serangan magic, chance INT+20
dan MATK +15% selama 7 detik.
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Jenis: Sword
Attack: 130
Berat: 100
Weapon Lv: 4
Syarat Lv: 100
Job: Royal Guard

A sword of light that is said to have been used by a warrior.
It seems to resonate with Ancient Hero Boots.
MATK + 170.
MATK + 10 per 2 refine rate.
Increases Gloria Domini and Genesis Ray damage by 5% per 3 refine rate.
If refine rate is 9 or higher, reduces variable casting time by 10%.
If refine rate is 11 or higher, increases holy property magical damage by 15%.
When equipped with Ancient Hero Boots, when dealing magical damage, has a chance to gain Int + 20 and MATK + 15% for 7 seconds.
Type: Sword Attack: 130
Weight: 100
Weapon Lv: 4
Required Lv: 100
Required Job: Royal Guard Jobs

Account Bound.
A sword of Royal Guard Pelleas, one of the greatest warriors of antiquity.
It is said that its blade is forged from pure light and tempered in impenetrable darkness.
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MATK +170.
[For each 2 refine lv]
MATK +10.
[For each 3 refine lv]
[Genesis Ray] and [Gloria Domini] damage +5%.
[If refine lv is 9 or higher]
Variable casting time -10%.
[If refine lv is 11 or higher]
Holy property magical damage +15%.
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[Ancient Hero Set]
Ancient Hero Boots22171
Blade of Light500003
Has a chance to activate effects for 7 seconds when dealing magical damage:
INT +20.
MATK +15%.
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Class: Sword
Attack: 130
Weight: 100
Weapon Lv: 4
Required Level: 100
Jobs: Royal Guard Jobs

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Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
if (.@r>=2) {
   bonus bMatk,.@r/2*10;
}
if (.@r>=3) {
   bonus2 bSkillAtk,"PA_PRESSURE",5*(.@r/3);
   bonus2 bSkillAtk,"LG_RAYOFGENESIS",.@r/3*5;
}
if (.@r>=9) {
   bonus bVariableCastrate,-10;
}
if (.@r>=11) {
   bonus2 bMagicAtkEle,Ele_Holy,15;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bMatk Gegenstandsbonus
bMatk
Signatur:
bonus bMatk,n;
Beschreibung:
Magical attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
bVariableCastrate Gegenstandsbonus
bVariableCastrate
Signatur:
bonus2 bVariableCastrate,sk,n;
Beschreibung:
Increases variable cast time of skill sk by n% (If RENEWAL_CAST is NOT defined, this bonus is equal to bCastrate)
bMagicAtkEle Gegenstandsbonus
bMagicAtkEle
Signatur:
bonus2 bMagicAtkEle,e,x;
Beschreibung:
Increases damage of e element magic by x%
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#15 Ancient Hero's Release Cube 38 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 rodatabase.base_item Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben