Item Details

Patent Avenger [2] ( Up_Avenger )

ID 620004 Patent Avenger [2]
Patent Avenger [2] Kaufpreis: zeny Verkaufspreis: 0 zeny Gewicht: 700 Slots: 2
Typ: Waffengegenstand. Untertyp: Zweihandaxt Geschlecht: Beide Orte: Rechte Hand + Linke Hand
Angriff: 290 Magie Angriff: Nicht angegeben Reichweite: 1 Verteidigung: Nicht angegeben
Waffenlevel: 4 Rüstungslevel: Nicht angegeben Min. Ausrüstungslevel: 150 Max. Ausrüstungslevel: Nicht angegeben
Veredelbar: 1 Gradierbar: Nicht angegeben Element: Neutral Klassen: Vierte Klassen., Alle Third Klassen.

Arma purificada dos poderes ancestrais e que agora emana energia mais jovem.
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Indestrutível em batalha.
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A cada 2 refinos:
ATQ +15.
A cada 3 refinos:
Dano de [Fúria do Furacão] +10%.
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Refino +7 ou mais:
Dano de [Arremesso de Machado] +40%.
Recarga de [Fúria do Furacão] -1 segundo.
Refino +9 ou mais:
Dano físico contra todos os Tamanhos +15%.
Refino +11 ou mais:
Resistência a oponentes de todas as Propriedades +20%.
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Conjunto
[Botas Primordiais]
FOR +10.
ATQ da arma +7%.
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Tipo: Machado de 2 Mãos
ATQ: 290 ATQM: 0
Peso: 700
Nível da arma: 4
Nível necessário: 150
Classes: Mecânicos e evoluções

Kapak dua tangan yang dikatakan telah diasah oleh pandai besi kelas satu untuk membalas dendam.
Apa bila kamu melihat bilah kapaknya yang tajam, kamu menjadi ingin balas dendam .
Tampaknya beresonansi dengan sepatu boots of great heroes.

Tidak dapat hancur
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Atk + 15 per 2 tingkat tempa.
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Meningkatkan Axe Tornado damage sebesar 10% per 3 tingkat tempa.
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Jika tingkat tempa 7 atau lebih tinggi, meningkatkan Axe Boomerang damage sebesar 40%, reduce cooldown dari Axe Tornado selama 1 detik.
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Jika tingkat tempa 9 atau lebih tinggi, meningkatkan physical damage kepada all size enemy sebesar 15%.
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Jika tingkat tempa 11 atau lebih tinggi, reduce physical dan magical damage dari all property enemy sebesar 20%.
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Saat dipakai dengan Great Hero Boots, Str + 10, Atk + 7%.
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Jenis: Two-handed Axe Attack: 290
Berat: 700
Weapon lv: 4
Syarat Lv: 150
Job: Mechanic

A double-handed ax is said to have been replaced by a blacksmith for his revenge.
He regained his past glory and began to show his natural ability.
It seems to resonate with the boots of the great hero.

Cannot be destroyed.
ATK + 15 per 2 refine rates.
Increase damage of Axe Tornado by 10% per 3 refine rates.
When refined to +7 or higher, increase damage of Axe Boomerang by 40%, reduce cooltime of Axe Tornado by 1 sec.
When refined to +9 or higher, increase physical damage to all size monsters by 15%.
When refined to +11 or higher, reduce incoming physical/magic damage by all property enemies by 20%.
When equipped with Great Hero's Boots, STR + 10, ATK + 7% Áõ°¡.
Type: Two handed Axe Attack: 290
Weight: 700
Weapon Level: 4
Required Level: 150
Class: Mechanic Type

A battle axe of Mechanic Fren Bau, nicknamed the Tin Man. He replaced all parts of his body with mechanical counterparts in order to be stronger in battle.
The weapon's former power is restored making it as dangerous as many centuries ago.
It seems to be mystically connected to Great Hero's Boots.

Cannot be destroyed.
ATK +15 for every 2 refine levels.
Increases the damage of Axe Tornado by 10% per 3 upgrade levels of the item.
If upgrade level is +7 or higher, increases skill damage bonus of Axe Boomerang by an additional +40%, cooldown of Axe Tornado -1 sec.
If refine rate is +9 or higher, physical damage inflicted on enemies of any size +15%.
If refine rate is +11 or higher, physical and magic damage inflicted by enemies of all properties -20%.
If equipped with Great Hero's Boots, STR +10, ATK +7%.
Class: Two-handed axe ATK: 290
Weight: 700
Weapon level: 4
Required Level: 150
Jobs: Mechanic and subclasses

Nicht angegeben

Flaggen
Kann einem Ankaufsstand eines Spielers hinzugefugt werden? Nein
Beschwört ein Monster? Nein
Teil eines Behälters? Nein
Hat einen einzigartigen Stapel? Nein
Bindet beim Anlegen? Nein
Kündigt den Drop an? Nein
Wird bei Benutzung verbraucht? Ja
Hat einen Drop-Effekt? Nein
Stapelung
Nicht angegeben
Verwendung
Nicht angegeben
Handel
Überschreiben Nicht angegeben
Kann fallengelassen werden? Ja
Kann gehandelt werden? Ja
Kann mit dem Partner gehandelt werden? Ja
Kann an NPC verkauft werden? Ja
Kann in den Karren gelegt werden? Ja
Kann im Lager abgelegt werden? Ja
Kann im Gildenlager abgelegt werden? Ja
Kann per Post versendet werden? Ja
Kann versteigert werden? Ja
Verzögerung
Nicht angegeben
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
if (.@r>=7) {
   bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
   bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=9) {
   bonus2 bAddSize,Size_All,15;
}
if (.@r>=11) {
   bonus2 bSubEle,Ele_All,20;
}
Skriptreferenzen
getrefine Befehl
getrefine
Signatur:
getrefine()
Beschreibung:
function is called. This function is intended for use in item scripts.
bUnbreakableWeapon Gegenstandsbonus
bUnbreakableWeapon
Signatur:
bonus bUnbreakableWeapon;
Beschreibung:
Weapon cannot be damaged/broken by any means
bBaseAtk Gegenstandsbonus
bBaseAtk
Signatur:
bonus bBaseAtk,n;
Beschreibung:
Basic attack power + n
bSkillAtk Gegenstandsbonus
bSkillAtk
Signatur:
bonus2 bSkillAtk,sk,n;
Beschreibung:
Increases damage of skill sk by n%
if Befehl
if
Signatur:
if (<condition>) <statement>;
Beschreibung:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Beispiel:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bSkillCooldown Gegenstandsbonus
bSkillCooldown
Signatur:
bonus2 bSkillCooldown,sk,t;
Beschreibung:
Increases cooldown of skill sk by t milliseconds
bAddSize Gegenstandsbonus
bAddSize
Signatur:
bonus2 bAddSize,s,x;
Beschreibung:
+x% physical damage against size s
bSubEle Gegenstandsbonus
bSubEle
Signatur:
bonus3 bSubEle,e,x,bf;
Beschreibung:
+x% damage reduction against attack element e with trigger criteria bf
Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben
Skriptreferenzen

Für dieses Skript wurden keine dokumentierten Referenzen erkannt.

Nicht angegeben

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ID Auslöser-Item Basisitems Materialien Rollen Details
#12 Weapon Modification Box (Lower) 37 111 rodatabase.base_item Details
#13 Weapon Modification Box (Middle) 37 111 rodatabase.base_item Details
#14 Weapon Modification Box (Upper) 37 148 rodatabase.base_item Details
#15 Ancient Hero's Release Cube 38 0 Ergebnisitem Details
#25 Hero's Weapon Modification Box IV 5 0 rodatabase.base_item Details
#79 +11 Ancient Hero Armor Opening Cube 38 0 Ergebnisitem Details
Veredelung Gruppe Gegenstandsstufe Veredelbar Waffenlevel Rüstungslevel Details
Veredelung Waffe 4 Ja 4 Nicht angegeben Details

Nicht angegeben