Patent Avenger [2] ( Up_Avenger )
| ID 620004 |
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Precio de compra: zeny | Precio de venta: 0 zeny | Peso: 700 | Ranuras: 2 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Tipo: Objeto de arma. | Subtipo: Hacha de Dos Manos | Género: Ambos | Ubicaciones: Mano_Derecha + Mano_Izquierda | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Ataque: 290 | Ataque mágico: No especificado | Alcance: 1 | Defensa: No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Nivel de arma: 4 | Nivel de armadura: No especificado | Nivel de Equipamiento (Mín.): 150 | Nivel de Equipamiento (Máx.): No especificado | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Refinable: 1 | Graduable: No especificado | Elemento: Neutral | Clases: Cuarta clases., Todo Tercero | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Arma purificada dos poderes ancestrais e que agora emana energia mais jovem. Kapak dua tangan yang dikatakan telah diasah oleh pandai besi kelas satu untuk membalas dendam. A double-handed ax is said to have been replaced by a blacksmith for his revenge. A battle axe of Mechanic Fren Bau, nicknamed the Tin Man. He replaced all parts of his body with mechanical counterparts in order to be stronger in battle. No especificado
Banderas
Apilamiento
No especificado
Uso
No especificado
Comercio
Retraso
No especificado
.@r = getrefine();
bonus bUnbreakableWeapon;
bonus bBaseAtk,.@r/2*15;
bonus2 bSkillAtk,"NC_AXETORNADO",10*(.@r/3);
if (.@r>=7) {
bonus2 bSkillAtk,"NC_AXEBOOMERANG",40;
bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;
}
if (.@r>=9) {
bonus2 bAddSize,Size_All,15;
}
if (.@r>=11) {
bonus2 bSubEle,Ele_All,20;
}
Referencias del Script
getrefine
Comando
getrefine
Firma:
Descripción:
function is called.
This function is intended for use in item scripts.
bUnbreakableWeapon
Bono de Ítem
bUnbreakableWeapon
Firma:
Descripción:
Weapon cannot be damaged/broken by any means
bBaseAtk
Bono de Ítem
bBaseAtk
Firma:
Descripción:
Basic attack power + n
bSkillAtk
Bono de Ítem
bSkillAtk
Firma:
Descripción:
Increases damage of skill sk by n%
if
Comando
if
Firma:
Descripción:
This is the basic conditional statement command, and just about the only one
available in this scripting language.
The condition can be any expression. All expressions resulting in a non-zero
value will be considered True, including negative values. All expressions
resulting in a zero are false.
If the expression results in True, the statement will be executed. If it isn't
true, nothing happens and we move on to the next line of the script.
For more information on conditional operators see the operators section above.
bothering to store it in a specific variable:
More examples of using the 'if' command in the real world:
Example 1:
Example 2:
Notice that examples 1 and 2 have the same effect.
Example 3:
Example 4:
Example 5:
See 'strcharinfo' for an explanation of what this function does.
Example 6: Using complex conditions.
The script engine also supports nested 'if' statements:
If the condition isn't met, it'll do the action following the 'else'.
We can also group several actions depending on a condition:
Remember that if you plan to do several actions upon the condition being false, and
you forget to use the curly braces (the { } ), the second action will be executed regardless
the output of the condition, unless of course, you stop the execution of the script if the
condition is true (that is, in the first grouping using a return; , and end; or a close; )
Also, you can have multiple conditions nested or chained.
Ejemplo:
bSkillCooldown
Bono de Ítem
bSkillCooldown
Firma:
Descripción:
Increases cooldown of skill sk by t milliseconds
bAddSize
Bono de Ítem
bAddSize
Firma:
Descripción:
+x% physical damage against size s
bSubEle
Bono de Ítem
bSubEle
Firma:
Descripción:
+x% damage reduction against attack element e with trigger criteria bf
No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado Referencias del ScriptNo se detectaron referencias documentadas en este script. No especificado No especificado
No especificado No especificado
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