Item Details

Iron Nail [1] ( Iron_nail )

ID 1837 Iron Nail [1]
Iron Nail [1] Buy Price: 10 zeny Sell Price: 5 zeny Weight: 150 Slots: 1
Type: Weapon item. Sub Type: Knuckle Gender: Both Locations: Weapon
Attack: 100 Magic Attack: Not specified Range: Not specified Defense: Not specified
Weapon Level: 3 Armor Level: Not specified Min. Equip Level: 50 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Dizem que essa luva originalmente fazia parte do uniforme do heroico Logan Stark, o Carcaju-de-Ferro. Logan Stark era um gênio bilionário playboy filantropo que era o melhor naquilo que fazia, mas o que ele fazia não era nada bonito.
--------------------------
Ignora 100% da DEF de monstros normais e chefes.
--------------------------
Velocidade de ataque -5%.
A cada 2 refinos:
Velocidade de ataque +1%.
--------------------------
Ao aprender [Combo Quádruplo] nv.5:
ATQ +20.
Ao aprender [O Último Dragão] nv.5:
ATQ +20.
Ao aprender [Punho do Tigre] nv.5:
ATQ +20.
Ao aprender [Combo Esmagador] nv. 10:
ATQ +40.
--------------------------
Tipo: Soqueira
ATQ: 100 ATQM: 0
Peso: 150
Nível da arma: 3
Nível necessário: 50
Classes: Monges, Sacerdotes e evoluções

Senjata dengan kuku-kuku yang tajam. Cukup tajam untuk menembus sarung tangan.
Menghiraukan Defense Musuh
Attack speed - 5%. Attack speed bertambah + 1% di setiap tingkat tempa +2.
Saat Menggunakan Raging Quadruple Blow Lv 5, ATK + 20.
Saat Menggunakan Raging Thrust Lv 5, ATK + 20.
Saat Menggunakan Glacier Fist Lv 5, ATK + 20.
Saat Menggunakan Chain Crush Combo Lv 10, ATK + 40.
Class : Knuckle Attack : 100
Berat : 150
Weapon's Lv : 3
Required Lv : 50
Job : Priest atau Monk
Sebuah sarung tangan panjang dengan cakar raksasa yang melekat padanya. Cakarnya dapat menembus apapun.
Ignores the enemy's Physical Defense.
Mengurangi kecepatan menyerang sebesar 5% . Kecepatan menyerang bertambah sebesar 1% setiap ditempa 2 level.
Pelajari Level 5 Raging Quadruple Blow untuk mendapatkan ATK +20.
Pelajari Level 5 Raging Thrust untuk mendapatkan ATK +20.
Pelajari Level 5 Glacier Fist untuk mendapatkan ATK +20.
Pelajari Level 5 Chain Rush Combo untuk mendapatkan ATK 40
Class : Knuckle Atk : 100
Berat : 150
Weapon Lev : 3
Req Lev : 50
Job : Priest/Monk

An arm-length gauntlet with giant claws attached to it. The claws can penetrate even the thickest gloves.
Class: Knuckle
Attack: 100
Property: Neutral
Weight: 150
Weapon Level: 3
Requires Level: 50
Usable By: Priest Jobs, Monk Jobs
Aspd - 5%
Aspd + 1% per 2 upgrade levels of the item.
Bypass 100% of hard defense of normal monsters, boss monsters and players when performing a physical attack.
ATK + 20, if Glacier Fist is at maximum level.
ATK + 20, if Raging Thrust is at maximum level.
ATK + 20, if Raging Quadruple Blow is at maximum level.
ATK + 40, if Chain Crush Combo is at maximum level.

This item is indestructible in battle.

An arm-long gauntlet with giant claws attached to it. These claws can penetrate even the thickest armor.
ASPD -5%
ASPD +1% per 2 upgrade levels
Ignores target's PDEF
[If Chain Crush Combo is Level 5]
ATK +40
[If Glacier Fist is Level 5]
ATK +20
[If Raging Quadruple Blow is Level 5]
ATK +20
[If Raging Thrust is Level 5]
ATK +20
Class: Knuckle
Property: Neutral
Attack: 100
Weight: 150
Weapon Level: 3
Required Level: 50
Job: Priest / Monk

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
bonus bUnbreakableWeapon;
bonus bIgnoreDefClass,Class_Normal;
bonus bIgnoreDefClass,Class_Boss;
.@r = (getrefine()/2);
bonus bAspdRate,-5+.@r;
if (getskilllv("MO_CHAINCOMBO") == 5) {
   bonus bBaseAtk,20;
}
if (getskilllv("MO_COMBOFINISH") == 5) {
   bonus bBaseAtk,20;
}
if (getskilllv("CH_TIGERFIST") == 5) {
   bonus bBaseAtk,20;
}
if (getskilllv("CH_CHAINCRUSH") == 10) {
   bonus bBaseAtk,40;
}
Script References
bUnbreakableWeapon Item Bonus
bUnbreakableWeapon
Signature:
bonus bUnbreakableWeapon;
Description:
Weapon cannot be damaged/broken by any means
bIgnoreDefClass Item Bonus
bIgnoreDefClass
Signature:
bonus bIgnoreDefClass,c;
Description:
Disregard DEF against enemies of class c
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
bAspdRate Item Bonus
bAspdRate
Signature:
bonus bAspdRate,n;
Description:
Attack speed + n%
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
getskilllv Command
getskilllv
Signature:
getskilllv(<skill id>)
getskilllv("<skill name>")
Description:
character has. If they don't have the skill, 0 will be returned. The full list of character skills is available in ''. There are two main uses for this function, it can check whether the character has a skill or not, and it can tell you if the level is high enough. Example 1: Example 2:
Example:
if (getskilllv(152))
mes "You have got the skill Throw Stone";
else
mes "You don't have Throw Stone";
close;
if (getskilllv(28) >= 5)
mes "Your heal lvl is 5 or more";
else if (getskilllv(28) == 10)
mes "Your heal lvl has been maxed";
else
mes "You heal skill is below lvl 5";
close;
bBaseAtk Item Bonus
bBaseAtk
Signature:
bonus bBaseAtk,n;
Description:
Basic attack power + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Not specified

Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Weapon 3 Yes 3 Not specified Details

Not specified