Item Details

Illusion Goibne Helm [1] ( Goibne_Helmet_IL )

ID 19366 Illusion Goibne Helm [1]
Illusion Goibne Helm [1] Buy Price: zeny Sell Price: 0 zeny Weight: 100 Slots: 1
Type: Armor/Garment/Boots/Headgear/Accessory item. Sub Type: Not specified Gender: Both Locations: Upper Headgear
Attack: Not specified Magic Attack: Not specified Range: Not specified Defense: 25
Weapon Level: Not specified Armor Level: 1 Min. Equip Level: 130 Max. Equip Level: Not specified
Refineable: 1 Gradable: Not specified Element: Neutral Classes: Not specified

Uma das poucas armaduras forjadas por Goibne, o ferreiro. Dizem que os deuses gostaram mais das armaduras do que das armas que ele forjou.
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VIT +3.
Refino +7 ou mais:
VIT +5 adicional.
Refino +9 ou mais:
Pós-conjuração -12%.
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Conjunto
Greva Goibne Ilusional
Ombreira Goibne Ilusional
Armadura Goibne Ilusional
HP máx. +15%.
SP máx. +5%.
VIT +5 adicional.
DEF +5. DEFM +15.
Resistência as propriedades Vento, Fogo, Água e Terra +10%.
Elmo, Armadura, Calçado e Capa refinados no +7 ou mais:
HP máx. +10% adicional.
Soma dos refinos 36 ou mais:
Conjuração fixa -0,7 segundos.
Soma dos refinos 40 ou mais:
Pós-conjuração -20% adicional.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 25 DEFM: 3
Peso: 100
Nível necessário: 130
Classes: Todas, exceto Aprendizes

VIT +3, MDEF +3.
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Jika tingkat tempa +7 atau lebih,
VIT +5
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Jika tingkat tempa +9 atau lebih,
After Cast Delay -12%
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Set Bonus
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulders [1]
Illusion Goibne's Greaves [1]
Illusion Goibne's Helm [1]

VIT +5
MaxHP +15%, MaxSP +5%
DEF +5, MDEF +15
Magic damage yang diterima dari element Water, Wind, Earth dan Fire -10%

Jika tingkat tempa semua part set +7 atau lebih,
MaxHP +10%

Jika total tingkat tempa semua part set +36 atau lebih,
Fix Cast-time -0.7 detik

Jika total tingkat tempa semua part set +40 atau lebih,
After Cast Delay -20%
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Jenis : Headgear
Posisi : Upper
DEF : 25
Berat : 100
Syarat Lv : 130
Job : Semua Job kecuali Novice

VIT +3, MDEF + 3.
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When refined to +7 or higher, VIT + 5.
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When refined to +9 or higher, reduce after cast delay by 12%.
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Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]

VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
------------------------
When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
------------------------
When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
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Type : Headgear
Def : 25
Location : Upper
Weight : 100
Required Level : 130
Class : All Jobs except Novice

Goibne is known to have made numerous mighty magic weapons and only few armors. It is said that the gods valued his armors even more than marvelous weapons he had forged.
VIT +3, MDEF +3.
If refine rate is +7, VIT +5.
If refine rate is +9, Cast Delay -12%.
_
If refine rate of each item is +7 or higher, additionally increases Max HP by 10%.
[If total refine value is +36 or higher]
Fixed Cast Time of all skills -0.7 sec.
[If total refine value is +40 or higher]
Cast Delay -20%.
_
Required Level: 130
Jobs: All jobs except Novice

All except:

Not specified

Flags
Can be added to a player buying store? No
Summons monster? No
Is part of a container? No
Has unique stack? No
Binds on equip? No
Announces drop? No
Is consumed on use? Yes
Has drop effect? No
Stacking
Not specified
Usage
Not specified
Trade
Override Not specified
Can be dropped? Yes
Can be traded? Yes
Can be traded with partner? Yes
Can be sold to NPC? Yes
Can be placed in cart? Yes
Can be placed in storage? Yes
Can be placed in guild storage? Yes
Can be sent by mail? Yes
Can be put in auction? Yes
Delay
Not specified
.@r = getrefine();
.@vit = 3;
if (.@r >= 7) {
   .@vit += 5;
   if (.@r >= 9) {
      bonus bDelayrate,-12;
   }
}
bonus bVit,.@vit;
bonus bMdef,3;
Script References
getrefine Command
getrefine
Signature:
getrefine()
Description:
function is called. This function is intended for use in item scripts.
if Command
if
Signature:
if (<condition>) <statement>;
Description:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Example:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Item Bonus
bDelayrate
Signature:
bonus bDelayrate,n;
Description:
Increases skill delay by n%
bVit Item Bonus
bVit
Signature:
bonus bVit,n;
Description:
VIT + n
bMdef Item Bonus
bMdef
Signature:
bonus bMdef,n;
Description:
Equipment MDEF + n
Not specified
Script References

No documented script references were detected.

Not specified
Script References

No documented script references were detected.

Not specified

Not specified

Not specified

Not specified

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Refine Group Item Level Refineable Weapon Level Armor Level Details
Refine Armor 1 Yes Not specified 1 Details

Not specified