Item Details

Illusion Goibne Helm [1] ( Goibne_Helmet_IL )

ID 19366 Illusion Goibne Helm [1]
Illusion Goibne Helm [1] Precio de compra: zeny Precio de venta: 0 zeny Peso: 100 Ranuras: 1
Tipo: Equipamiento. Subtipo: No especificado Género: Ambos Ubicaciones: Equipo de la cabeza superior
Ataque: No especificado Ataque mágico: No especificado Alcance: No especificado Defensa: 25
Nivel de arma: No especificado Nivel de armadura: 1 Nivel de Equipamiento (Mín.): 130 Nivel de Equipamiento (Máx.): No especificado
Refinable: 1 Graduable: No especificado Elemento: Neutral Clases: No especificado

Uma das poucas armaduras forjadas por Goibne, o ferreiro. Dizem que os deuses gostaram mais das armaduras do que das armas que ele forjou.
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VIT +3.
Refino +7 ou mais:
VIT +5 adicional.
Refino +9 ou mais:
Pós-conjuração -12%.
--------------------------
Conjunto
Greva Goibne Ilusional
Ombreira Goibne Ilusional
Armadura Goibne Ilusional
HP máx. +15%.
SP máx. +5%.
VIT +5 adicional.
DEF +5. DEFM +15.
Resistência as propriedades Vento, Fogo, Água e Terra +10%.
Elmo, Armadura, Calçado e Capa refinados no +7 ou mais:
HP máx. +10% adicional.
Soma dos refinos 36 ou mais:
Conjuração fixa -0,7 segundos.
Soma dos refinos 40 ou mais:
Pós-conjuração -20% adicional.
--------------------------
Tipo: Equip. para Cabeça
Equipa em: Topo
DEF: 25 DEFM: 3
Peso: 100
Nível necessário: 130
Classes: Todas, exceto Aprendizes

VIT +3, MDEF +3.
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Jika tingkat tempa +7 atau lebih,
VIT +5
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Jika tingkat tempa +9 atau lebih,
After Cast Delay -12%
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Set Bonus
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulders [1]
Illusion Goibne's Greaves [1]
Illusion Goibne's Helm [1]

VIT +5
MaxHP +15%, MaxSP +5%
DEF +5, MDEF +15
Magic damage yang diterima dari element Water, Wind, Earth dan Fire -10%

Jika tingkat tempa semua part set +7 atau lebih,
MaxHP +10%

Jika total tingkat tempa semua part set +36 atau lebih,
Fix Cast-time -0.7 detik

Jika total tingkat tempa semua part set +40 atau lebih,
After Cast Delay -20%
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Jenis : Headgear
Posisi : Upper
DEF : 25
Berat : 100
Syarat Lv : 130
Job : Semua Job kecuali Novice

VIT +3, MDEF + 3.
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When refined to +7 or higher, VIT + 5.
------------------------
When refined to +9 or higher, reduce after cast delay by 12%.
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Set Bonus:
Illusion Goibne's Helm [1]
Illusion Goibne's Armor [1]
Illusion Goibne's Spaulder [1]
Illusion Goibne's Greaves [1]

VIT + 5.
MHP + 15%, MSP + 5%.
DEF + 5, MDEF + 15.
------------------------
When each piece of equipment in the set is refined to +7 or higher, MHP + 10%.
------------------------
When the total sum of refine is 36 or higher, reduce fixed casting time by 0.7 seconds.
------------------------
When the total sum of refine is 40 or higher, reduce after cast delay by 20%.
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Type : Headgear
Def : 25
Location : Upper
Weight : 100
Required Level : 130
Class : All Jobs except Novice

Goibne is known to have made numerous mighty magic weapons and only few armors. It is said that the gods valued his armors even more than marvelous weapons he had forged.
VIT +3, MDEF +3.
If refine rate is +7, VIT +5.
If refine rate is +9, Cast Delay -12%.
_
If refine rate of each item is +7 or higher, additionally increases Max HP by 10%.
[If total refine value is +36 or higher]
Fixed Cast Time of all skills -0.7 sec.
[If total refine value is +40 or higher]
Cast Delay -20%.
_
Required Level: 130
Jobs: All jobs except Novice

Todos excepto:

No especificado

Banderas
¿Puede agregarse a una tienda de compra de jugador? No
¿Invoca un monstruo? No
¿Forma parte de un contenedor? No
¿Tiene pila única? No
¿Se vincula al equipar? No
¿Anuncia el drop? No
¿Se consume al usarlo?
¿Tiene efecto al caer? No
Apilamiento
No especificado
Uso
No especificado
Comercio
Sobrescribir No especificado
¿Puede soltarse?
¿Puede comerciarse?
¿Puede comerciarse con la pareja?
¿Puede venderse a NPC?
¿Puede colocarse en el carrito?
¿Puede colocarse en el almacén?
¿Puede colocarse en el almacén de guild?
¿Puede enviarse por correo?
¿Puede ponerse en subasta?
Retraso
No especificado
.@r = getrefine();
.@vit = 3;
if (.@r >= 7) {
   .@vit += 5;
   if (.@r >= 9) {
      bonus bDelayrate,-12;
   }
}
bonus bVit,.@vit;
bonus bMdef,3;
Referencias del Script
getrefine Comando
getrefine
Firma:
getrefine()
Descripción:
function is called. This function is intended for use in item scripts.
if Comando
if
Firma:
if (<condition>) <statement>;
Descripción:
This is the basic conditional statement command, and just about the only one available in this scripting language. The condition can be any expression. All expressions resulting in a non-zero value will be considered True, including negative values. All expressions resulting in a zero are false. If the expression results in True, the statement will be executed. If it isn't true, nothing happens and we move on to the next line of the script. For more information on conditional operators see the operators section above. bothering to store it in a specific variable: More examples of using the 'if' command in the real world: Example 1: Example 2: Notice that examples 1 and 2 have the same effect. Example 3: Example 4: Example 5: See 'strcharinfo' for an explanation of what this function does. Example 6: Using complex conditions. The script engine also supports nested 'if' statements: If the condition isn't met, it'll do the action following the 'else'. We can also group several actions depending on a condition: Remember that if you plan to do several actions upon the condition being false, and you forget to use the curly braces (the { } ), the second action will be executed regardless the output of the condition, unless of course, you stop the execution of the script if the condition is true (that is, in the first grouping using a return; , and end; or a close; ) Also, you can have multiple conditions nested or chained.
Ejemplo:
if (1)  mes "This will always print.";
if (0)  mes "And this will never print.";
if (5)  mes "This will also always print.";
if (-1) mes "Funny as it is, this will also print just fine.";
if (strcharinfo(0) == "Daniel Jackson") mes "It is true, you are Daniel!";
.@answer = 1;
input .@input;
if (.@input == .@answer)
close;
mes "Sorry, your answer is incorrect.";
close;
.@answer = 1;
input .@input;
if (.@input != .@answer)
mes "Sorry, your answer is incorrect.";
close;
.@count++;
mes "[Forgetful Man]";
if (.@count == 1) mes "This is the first time you have talked to me.";
if (.@count == 2) mes "This is the second time you have talked to me.";
if (.@count == 3) mes "This is the third time you have talked to me.";
if (.@count == 4) {
mes "This is the fourth time you have talked to me.";
mes "I think I am getting amnesia, I have forgotten about you...";
.@count = 0;
}
close;
mes "[Quest Person]";
if (countitem(512) < 1) {  // 512 is the item ID for Apple, found in db/item_db.yml
mes "Can you please bring me an apple?";
close;
}
mes "Oh, you brought an Apple!";
mes "I didn't want it, I just wanted to see one.";
close;
mes "[Person Checker]";
if ($@name$ == "") {  // global variable not yet set
mes "Please tell me someones name";
next;
input $@name$;
$@name2$ = strcharinfo(0);
mes "[Person Checker]";
mes "Thank you.";
close;
}
if ($@name$ == strcharinfo(0)) {  // player name matches $@name$
mes "You are the person that " + $@name2$ + " just mentioned.";
mes "Nice to meet you!";
// reset the global variables
$@name$ = "";
$@name2$ = "";
close;
}
mes "You are not the person that " + $name2$ + " mentioned.";
close;
mes "[Multiple Checks]";
if (@queststarted == 1 && countitem(512) >= 5) {
mes "Well done, you have started the quest and brought me 5 Apples.";
@queststarted = 0;
delitem 512,5;
close;
}
mes "Please bring me 5 apples.";
@queststarted = 1;
close;
if (<condition>)
dothis;
else
dothat;
if (<condition>) {
dothis1;
dothis2;
} else {
dothat1;
dothat2;
dothat3;
}
if (<condition 1>)
dothis;
else if (<condition 2>) {
dothat;
end;
} else
dothis;
bDelayrate Bono de Ítem
bDelayrate
Firma:
bonus bDelayrate,n;
Descripción:
Increases skill delay by n%
bVit Bono de Ítem
bVit
Firma:
bonus bVit,n;
Descripción:
VIT + n
bMdef Bono de Ítem
bMdef
Firma:
bonus bMdef,n;
Descripción:
Equipment MDEF + n
No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado
Referencias del Script

No se detectaron referencias documentadas en este script.

No especificado

No especificado

No especificado

No especificado

No especificado

No especificado

Refinado Grupo Nivel del objeto Refinable Nivel de arma Nivel de armadura Detalles
Refinado Armadura 1 No especificado 1 Detalles

No especificado